this post was submitted on 13 Aug 2025
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In FPSes, the aim assist is too overpowered in a ton of games because if they had to actually aim they'd never go positive. The only FPS players on controller I respect are Rainbow Six Siege console players. I even dare to say that a Silver R6S console player is better at aiming than a Crimson (highest rank) Call of Duty console player.
Some people just don't realize how carried they are. No one should get an aimbot for free for choosing to play on a PS5.
I’m glad I don’t play games to earn respect of others, what a miserable way to have fun.
I'm sorry, but explain to me how is it fair that certain platforms have a literal aimbot while some others don't? It's absurd this is even getting discussed.
People that play with aim assist are cooking their brains exactly like students who use ChatGPT for everything and forget how to actually be creative. You don't learn muscle memory or how to aim properly on a controller when the game literally aims for you.
It sounds like you take more of an issue with existence of aim assist rather how it is balanced in particular games. Crossplay is beneficial because it increases the player pool, game longevity and (to the best of my knowledge) is usually optional, no? One would assume that aim assist is tuned to provide a fair challenge to users with different input devices and that in an actual competitive setting that wouldn’t be of any relevance anyway.
Well, sorta. I don't mind some sort of aim assist to bring parity between console and PC, but the way CoD does it is by making a bubble around an enemy character that will follow them no matter what direction you go to (this is basically rotational aim assist). IMO, aim assist should either only slow down the aim while it's over an enemy, or have a delay in the rotation to mimic the way a player without aim assist would naturally react to a change in direction.