After my previous post on this community, i read all comments and found lots of useful materials on gamedev.
For the firts couple of weeks i was completely involved into gamedev, learning, reading documetation, making project for hours every day. Next week i started to get bored with it. I was still making progress, but i just wasnt involved in it enough. Next week i got completely bored with it, and just left it. I tried to get back on track a couple weeks later, but wasnt successful.
I just cant find myself doing some work, like learning something new, for longer than two weeks. When i was younger, i tried to self learn programming, but couldnt to continue to learn for long. Now i know how to program, not because i personally was interested in it, but because i was taught it. Even if i will somehow learn to develop games, i dont think i will be able to work on same project for months or even years, which is always required to make good games.
Earlier i mentioned that i was bored, which is not what it seems it is. Making games is fun, and i want to do it. I just have a weird feeling, which i cant really explain what it feels like, and it prevents me from just opening the editor and continuing to work on a project i was doing last day, for unkown to me reason. Every time i boot my pc, i just look at that icon on the taskbar for a solid two minutes, until i decide to do nothing. Same thing at the next day, and a day after that, and then i just forgot i was actully doing that. I dont know why, but two weeks seems like the maximum i can spend on any big project, even if i am interested in it, and i know i have enough skill and time to complete it in reasonable amount of time.
So, what can you recommend me to do, to get me involved into game development, to get interested in it enough to actully commit enough of my time to make great projects?
Break a project down into two week sprints?
And/or adjust your tempo to account for making stuff sustainable in both amount of novelty, intensity and progression.
Finding ways to get past the two week inspiration high is much of what makes an interest different from a hobby.
This is why i dont have a hobby. Every time i tried to get a hobby, i just lost interest to things before i got an inspiration to contiune do what i want to do. Game development happened to be last thing i tried to get get hobby of, and when i finally decided to do something with me losing interest to potential hobbies.
It's also a super common ND thing, you might have utility of looking up their strategies for dealing with it?
But from my own experience, I have those two weeks to find something satisfying to do with the hobby, as well as figure out where it will fit in my life for the next 6 weeks or so, before I get bored with it and can't pick it up again for at least a year. I've had to become very proficient in finding just enough materials, as well as getting rid of them, to not ruin me or drown in hoarded materials.
I'm also prone to taking on too many projects at once, having a two week quarantine period saves me an embarassing lot of times.