this post was submitted on 04 Oct 2025
        
      
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While I get the underlying point, any schedule for changing prices is going to cause a proportional gap as well. Even changing annually will have points in time where purchasing power relative to the dollar changes.
Plus constantly changing would seem like they are trying to get more at certain times. Honestly there isn't a pricing scheme that involves the US dollar that isn't just converting local currency to dollars at the time of purchase and that is a whole can of worms too.
The whole thing is stupid anyway.
If I have a game that I'm selling for $30 that doesn't necessarily mean that I convert into the local currency and sell that game for $30 in Nigeria (I have no idea what currency they use in Nigeria).
I might not be able to sell the game for $30 in Nigeria because that might be 3 months of the annual income. But I don't want to totally give up on the Nigerian market so I sell the game for $5, that way at least I'm still selling the game for some money.
To be honest I would probably prefer not to be basin my game pricing on the US dollar anyway right now. It doesn't seem like the most stable currency. Not many never was anyway.
But it's the opposite in NZ and Aus, we pay more when converted back to USD while the spending power is much less.
Don't you guys have a VAT?
Well if it's AZ, my game would probably have been banned.