this post was submitted on 21 Oct 2025
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TenForward: Where Every Vulcan Knows Your Name

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[–] tiramichu@sh.itjust.works 58 points 1 week ago* (last edited 1 week ago) (11 children)

It's fascinating when a much-loved and now quintessential aspect of a show only turned out the way it did because of bothersome real-world factors.

Just like how transporters and "Beam me up Scotty!" only happened because it was too expensive to be doing shuttle model shots every episode.

As the audience, we tend to assume that every aspect of what we see on the screen is intentional and deliberate, but just like any job there are surprises and curveballs, and the production team are making things up and solving problems as they go along. I always love learning about stuff like that.

[–] SatyrSack@quokk.au 9 points 1 week ago (9 children)

The transporter VFX were cheaper than filming model ships?

[–] frezik@lemmy.blahaj.zone 8 points 1 week ago (1 children)

Not just the model. You have to build a full shuttle on the planet set every episode. Want to do an episode with on location shoots? Oh boy, that's going to be fun to haul out there. Almost might as well leave it at Vasquez Rocks permanently.

[–] kieron115@startrek.website 2 points 1 week ago* (last edited 1 week ago)

It was a 3/4 size model, wasn't it? Surely they could tow it on a trailer?

Edit: from wikipedia

Art director Matt Jefferies originally envisioned a sleek, streamlined shuttle based upon his background as a pilot. The curved shape proved too expensive to build for the first episodes.[3] AMT offered to build a full-sized shuttlecraft at no cost in exchange for rights to market a model kit. The final design of the mockup, by Gene Winfield,[4] is 24 feet (7.2 m) long and weighs one ton, has a plywood hull, and was built in two months by a team of 12 people. A separate set was used for interior scenes as the mockup was too small for filming.[5]

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