this post was submitted on 25 Jun 2023
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Why do they keep trying to make a game that is everything to everyone? I prefer a game that is 10-25 hours of great content, over a game that requires 60-120 hours of slogging, interrupted by occassional 5 minute cutscenes.
Not sure why you're getting downvoted, I think most people agree. I think even Bethesda's admitted that most people don't even finish their games or even the main quest. "Open World" games with tons of recycled content that are a mile wide and an inch deep aren't great, and are generally mediocre at best. Plus, the Bethesda habit of sticking clutter and containers everywhere that you have to search through and selectively pick loot out of one by one waste a crapton of time and is why carryweight limit 1000 lbs (or using the console to do the same) is so popular.
Quality > Quantity. The best thing that Bethesda does with its games is to make them moddable so their userbase can make their games much better, or make fan content that is as good or better than the base game.
My favourite example of Bethesda going quantity over quality is when they looked at New Vegas, saw that every gamer and their (cyber)dog said they loved the dialogue, and Todd's takeaway from that was "Soooo...we should fully voice the player character...twice over?"
Oh, and there's a reason they went to a dialogue wheel...