this post was submitted on 12 Sep 2023
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[–] ono@lemmy.ca 103 points 2 years ago* (last edited 2 years ago) (3 children)

Highlights:

  • Starfield's open world is made of procedural copypasta.
  • Prey species can't or won't escape predators.
  • Predators routinely wipe out their own food supply, yet somehow haven't gone extinct.
[–] keeb420@kbin.social 56 points 2 years ago (3 children)

I watched some predators kill their prey and then just left it. Didn't even have an animation to eat it.

[–] SeeJayEmm@lemmy.procrastinati.org 32 points 2 years ago (1 children)

Right? Just update the behavior to stop and eat after killing one. Have the herd run away.

[–] Psythik@lemm.ee 11 points 2 years ago (2 children)

I don't think the Creation/Ganebryo engine is capable of such complexity.

[–] Rakonat@lemmy.world 25 points 2 years ago (1 children)

Skyrim moddeds managed it, Bethesda is the ones lacking the ability to make it happen.

[–] ArchmageAzor@lemmy.world 14 points 2 years ago

Why put in the effort when modders will do it for you?

[–] Epicurus0319@sopuli.xyz 2 points 2 years ago* (last edited 2 years ago)

Nah it’s just a skill issue, Steam Workshop modders have been carrying the franchises of incompetent studios like Bethesda and Paradox for ages and as others here have stated, they’ve already modded this problem away within the first week of this game being on Steam.

Just like how the traffic manager mod for Cities Skylines always updates only days after all the usually pointless shit Paradox keeps doing to their games’ mechanics every other week in those stupid nickel-and-diming “patches”, because they already know the other “sick man of the gaming industry” isn’t smart enough to implement speed limits, make roundabouts act like roundabouts, make cars honor emergency vehicle sirens, set up vehicle restrictions for industrial/maintenance roads or stop virtual vehicles from using only one lane on a 3-lane highway or EMTs from collectively booking it for a tiny downtown road that cycles about 3 ambulances per green when there’s an on-ramp right next to their hospital. There’s a reason why Cities Skylines has such negative reviews on the Amazon order page for its Switch cartridge compared to its Steam page; with Nintendo sending ninjas after anyone who so much as looks at their IPs funny, there is no such opportunity for modders to cover Paradox’s ass there. Steam’s encouragement of crowdsourced, third-party bug fixes is the only reason Paradox is relevant, and also why Bethesda is.

[–] Catoblepas@lemmy.blahaj.zone 11 points 2 years ago (1 children)
[–] cordlesslamp@lemmy.today 12 points 2 years ago

Extra polishing will need 25 more years. Just in time for Elder scrolls V Ultimate Mega Super Ultra Universal Anniversary Remastered Remake Extreme to release.

[–] quams69@lemmy.world 27 points 2 years ago (3 children)

Describes the ai present in every sandbox or open world game ever

[–] ours@lemmy.film 9 points 2 years ago

STALKER had a very neat AI ecosystem. Everything (including humans) is quite aggressive so they all keep each other in check without overpowering the other. Even the weather was aggressive.

[–] echodot@feddit.uk 7 points 2 years ago (1 children)

There are random YouTubers who have designed more sophisticated ecologies with functional feedback loops.

The problem is though is that random chance will eventually result in some species going extinct, so either you have to spawn new ones in to replace them, and so have a check for loss of population, or just allow that to happen. The current implementation though is entry level first year student developer sophisticated.

[–] Chailles@lemmy.world 2 points 2 years ago

Those random YouTubers make those ecologies with the explicit purpose of simulating an ecology in a totally closed environment, not as an additional side piece to a game.

Not even to mention how a functioning ecology can never properly exist where a player is involved. Players will just kill things without any rhyme or reason to.

[–] LucidNightmare@lemmy.world 5 points 2 years ago

Red Dead Redemption 2 would like a word with you…

[–] Potatos_are_not_friends@lemmy.world 16 points 2 years ago (1 children)

I watched a massive alien war happen. Roughly 3 bigger animals attack a horde of 12 critters. Then, another 3 vs 12 battle happened nearby, followed by ANOTHER 3 VS 12.

This kept happening for at least 10 minutes as everywhere I went, there was animals fighting and a trail of bodies being left.

[–] iforgotmyinstance@lemmy.world 8 points 2 years ago (1 children)

That's pretty dope. I hope at some point there's ground vehicles to speed up ground exploration (since we can't actually fly the ships........)

[–] echodot@feddit.uk 2 points 2 years ago (1 children)

The game probably can't load the levels fast enough to allow ground vehicles. As it is it takes time to load the landing animation.

[–] Redditiscancer789@lemmy.world 1 points 2 years ago

Iunno I could see them adding some sort of tiny 4x4 or even a motorcycle. Could even make it so you have to keep it in a hab on your ship so it makes sense it spawns when you land.

[–] brihuang95@sopuli.xyz 22 points 2 years ago (1 children)

well for me i'm mostly just seeing barren lands that ain't worth exploring

[–] Endorkend@kbin.social 12 points 2 years ago

Or undiscovered temples surrounded by alien looking monoliths, surrounded by science and industrial complexes.

[–] Sanctus@lemmy.world 15 points 2 years ago

Make us whole

[–] dan1101@lemm.ee 8 points 2 years ago

Yeah they need to dial the predator/prey action down a bit. But it hasn't been that weird IME. I mean you're on an alien world with alien flora and fauna, that's the remarkable part not that there are a lot of creatures fighting.

[–] finthechat@kbin.social 7 points 2 years ago

Do you guys not have ~~phones~~ $2000 to upgrade your PC?

[–] Grass@geddit.social 2 points 2 years ago (2 children)

I would have had no complaints about this game if it was released a decade ago. Two decades ago even then I would have significantly more time to waste on it and be more forgiving, on top of it being legitimately state of the art.

[–] ech@lemm.ee 13 points 2 years ago (2 children)

You'd be more forgiving of a game decades ahead of anything released at the time? Yeah, no shit. Y'all really need to chill on the ridiculous hyperbole. Starfield has a lot of problems, but it's unmistakably a modern game.

[–] BruceTwarzen@kbin.social 4 points 2 years ago (2 children)

Even a decade ago i would laugh out loud every time i saw these dead ass expressionless npc's and their clunky ai. Gta 5 released 10 years ago. But a small indie developer like Bethesda can't be bothered to make their games better

[–] ech@lemm.ee 6 points 2 years ago

GTA V is one of the most successful games ever made. Not exactly the norm of the time period.

[–] echodot@feddit.uk 2 points 2 years ago* (last edited 2 years ago)

I wish they would just use modern game engine / build a new engine that let people have inventories rather than having to teleport things from chests hidden under the world, and allowed animating of faces.

They keep pushing the engine they have past its breaking point and then it shows.

[–] steakmeout@aussie.zone 3 points 2 years ago

It is not a modern game in any way. It's just Fallout 4 in space, which was Skyrim with retro futurism.

It's once again a giant shallow pond.

[–] Noscharhar@lemmy.world 0 points 2 years ago

If this game was released 1,400 years ago, I'd have no complaints also.

[–] Epicurus0319@sopuli.xyz 1 points 2 years ago

Of course it’s a flop, it’s Bethesda. Not particularly known for their quality control