this post was submitted on 10 Mar 2025
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[–] snugglesthefalse@sh.itjust.works 6 points 3 days ago (2 children)

The main problem with these is giving people control of these properties without them knowing how the cameras work in real life.

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[–] JokeDeity@lemm.ee 7 points 4 days ago

Chromatic aberration and Motion blur are the absolute most important to turn off right away for me, but DoF is a close second. I don't mind the other stuff.

[–] gamer@lemm.ee 5 points 3 days ago (7 children)

I like DoF as it actually has a purpose in framing a subject. The rest are just lazy attempts at making the game "look better" by just slopping on more and more effects.

Current ray tracing sucks because its all fake AI bullshit.

[–] Trollception@sh.itjust.works 1 points 2 days ago (1 children)

Ray tracing is not related to AI. Why do you think it's fake AI bullshit? It's tracing rays in the same fashion that blender or Maya would. I think you may be confusing this with DLSS?

[–] gamer@lemm.ee 1 points 2 days ago (1 children)

"real time raytracing" as is advertised by hardware vendors and implemented in games today is primarily faked by AI de-noising. Even the most powerful cards can't fire anywhere near enough rays to fully raytrace a scene in realtime, so instead they just fire a very low number of rays, and use denoising to clean up the noisy result. That's why, if you look closely, you'll notice that reflections can look weird, and blurry/smeary (especially on weaker cards). It's because the majority of those pixels are predicted by machine learning, not actually sampled from the real scene data.

Blender/Maya's and other film raytracers have always used some form of denoising (before machine learning denoising, there were other algorithms used), but in films they're applied after casting thousands of rays per pixel. In a game today, scenes are rendering around 1 ray per pixel, and with DLSS it's probably even less since the internal render resolution is 2-4x smaller than the final image.

As a technologist, I'll readily admit these are cool applications of machine learning, but as a #gamer4lyfe, I hate how they look in actual games. Until gpus can hit thousands (or maybe just hundreds) of rays per pixel in real time, I'll continue to call it "fake AI bullshit" rather than "real time raytracing"

also, here's an informative video for anyone curious: https://youtu.be/6O2B9BZiZjQ

[–] Trollception@sh.itjust.works 1 points 2 days ago

To each their own. I love ray tracing and think it looks far better than without it. I'm not concerned with how we got here but simply the end result of what is displayed on my screen and it's pleasing to my eyes.

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