this post was submitted on 29 Oct 2023
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I usually play games on "normal" difficulty these days, for a balanced challenge. However, I don't particularly enjoy boss fights, or at least I don't enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to "easy", while not making the rest of the game less challenging as well.

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[–] Pxtl@lemmy.ca 2 points 2 years ago

To me this seems like solving the wrong problem. Ever since Souls, too many games get obsessed about making their boss encounters challenging but making the main level gameplay just tedious filler. AC6 missions often feel like that. Imho the correct action is to refine the gameplay and figure out your core loop, instead of having massive difficulty spikes.

This is the gameplay equivalent of the "Whisper and Explosion" problem.

[–] OrteilGenou@lemmy.world 2 points 2 years ago

I did this with Ghosts of Tsushima. I played on hard mode but when I dueled against other samurai I often dropped to easy mode after getting destroyed fifteen or twenty times

[–] LwL@lemmy.world 2 points 2 years ago

I have the opposite issue, so yes. I don't particularly enjoy having to constantly pay attention to every enemy, but I enjoy learning a boss fight for an hour or two. I've also played a few games where dealing with random enemies felt harder than dealing with bosses due to sheer numbers, and it would help with that too.

So I don't think it's really a design problem. If you know exactly what you want your game's experience to be, then don't add it. But I'd argue for most games it isn't integral to the experience how the difficulty of normal mobs vs bosses compares, and people have different preferences for it.

[–] telllos@lemmy.world 0 points 2 years ago (1 children)

I think, a lot of games adjust the difficulty when you loose too many times. Don't ask how I know...

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[–] mojo@lemm.ee -1 points 2 years ago

No that makes no sense lol

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