this post was submitted on 18 Nov 2023
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[–] dumdum666@kbin.social 9 points 2 years ago (5 children)

Gabe starts looking like Game-Gandalf more every day

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[–] steal_your_face@lemmy.ml 8 points 2 years ago

And a canceled game is never bad

[–] Commiunism@lemmy.wtf 7 points 2 years ago (3 children)

It's just not true anymore, especially with Steam. If a game releases in a sucky, broken state where more development time was definitely needed, nowadays the game companies will often just fix those games over time.

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[–] Anamnesis@lemmy.world 6 points 2 years ago (3 children)

Okay but Gabe, you're looking like a grandpa nowadays. Maybe you're waiting just a little too long.

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[–] HarkMahlberg@kbin.social 5 points 2 years ago* (last edited 2 years ago) (6 children)

Suck is forever.

Unless you're No Man's Sky? Or Cyberpunk? Like games have been getting patches and updates for a long time, sometimes they get better, sometimes they get worse. Maybe he means your reputation as a developer and as a publisher is forever tarnished no matter how well you patch up the game post-launch.

In the days of Half Life 1? Yeah, it wasn't really feasible to patch games after they got printed on discs and left the warehouse.

[–] BananaTrifleViolin@kbin.social 10 points 2 years ago (1 children)

Yeah reptuational is part of the issue but there is also a big financial issue too. Delaying a game is financially difficult as it affects financial projects for each year with shareholders (who only care about share price growth). If you release a game in a poor state you get to hit some of the financial targets which benefits the publisher particularly, but for the developer it means longer terms sales are much lower as reviews and feedback come in that the game is crap. You then have to patch and repair the game.

Patching has allowed publishers and developers to get away with this releasing of games in bad states, but it doesn't change that fundamental issue which disproportionately affects the developer. Dev studios often only have 1 game being worked on at a time. An unready early release which is poorly recieved can be an existential crisis. For publishers, a poorly recieved game is a disappointment but generally have other many other games also on release so they can move on and not care as much.

No Man's Sky and Cyberpunk are high profile exceptions. The gaming world is littered with abandoned flops, often due to not being ready for release.

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[–] Maalus@lemmy.world 4 points 2 years ago

I'll never touch No Man's Sky because of the rugpull they did. It is sucky to me forever. If they made that game from the start - I would probably be playing it.

[–] Hyperreality@kbin.social 4 points 2 years ago (1 children)

Also, games that are delayed too much sometimes end up being outdated and therefore relatively bad. Eg. Duke Nukem Forever.

[–] DoctorButts@kbin.melroy.org 5 points 2 years ago (2 children)

A 12+ year delay is so extreme it needs its own category.

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[–] Lemonparty@lemm.ee 3 points 2 years ago

In the days of Half Life 1

Literally what the headline, article, and quote are about. Half life 1. When half life 1 released. When they delayed it because they didn't want it to suck forever.

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[–] someguy3@lemmy.ca 4 points 2 years ago (1 children)

Sounds like he stole that from Nintendo.

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[–] creditCrazy@lemmy.world 3 points 2 years ago

Is that why they still have yet to make hl3 TF3 or update TF2 give portal 2 additional support

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