this post was submitted on 02 Jul 2023
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Its creator, Andrew Spinks, explains that the enormous success of the title prevents him from abandoning the project permanently, since there is still dema...

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[–] GreenAlex@kbin.social 12 points 2 years ago

Some of the best devs out there and a win-win business model. The new content pays for itself since it just keeps bringing people in, and they feel that's plenty of income to not feel like moving to dlc.

[–] BowflexPeloton@kbin.social 9 points 2 years ago (1 children)

This article got me to reinstall it and get mods! I have never tried it with mods

[–] Xathonn@kbin.social 8 points 2 years ago

You're in for a good time! I definitely recommend grabbing the Calamity mod.

[–] tal@kbin.social 3 points 2 years ago* (last edited 2 years ago)

I like it, and would recommend the game, but I'd honestly rather have a new game in the same sort of genre.

I think that it'd be possible to take elements from a variety of games like Terraria, Starbound, Noita, maybe Oxygen Not Included and do something even cooler.

  • Noita models at the pixel level rather than the tile level and has a physics engine.

  • Starbound has neat atmospheric lighting effects. I'd love to see that, maybe add in fog, godrays, glare, etc.

  • Oxygen Not Included lets one build devices. Terraria and Starbound let you build bases, but they can't really do anything.

  • If the budget permits, high-res art would be neat. Pixel art lets the brain interpolate a lot, fill in the lack of detail, but if they have the budget to do the higher-res stuff, I'd like it.

  • Leveraging the 3d hardware might be nice. IIRC Terraria and definitely Oxygen Not Included use it for zooming, but I don't think much else. Various distortions and other effects would be neat.

  • Ditto for multiple threads. Yeah, it's a cost in dev and debugging time, takes some work, but you can get maybe an order of magnitude speedup. CPU single-threaded speeds haven't improved much in about two decades.

  • The control is...kind of clunky. I'd love to have something with the feel of, I dunno, Super Metroid or something, one of the successful platformers.

  • More music, maybe effects like lighting that pulses in time with music, better dynamic transitions.

[–] falsem@kbin.social 3 points 2 years ago

The author misquoted them in a strange way. Is this AI lol.

[–] exscape@kbin.social 1 points 2 years ago

Started playing for the first time two days ago! :)

[–] SporkBomber@kbin.social 1 points 2 years ago

Starting really playing just a few weeks ago despite having the game for years.

It definitely helps to have the wiki on standby. There's very little direction on how to do things and without the wiki I would have been lost. Especially since I got to hard mode and once you get to the point you can be gibbed with a moments notice until you get better gear.

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