this post was submitted on 18 Dec 2023
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[–] Blamemeta@lemmy.world 103 points 1 year ago (2 children)

Isnt this done by many games already?

[–] Even_Adder@lemmy.dbzer0.com 98 points 1 year ago (2 children)

Yeah, but now we get to be robbed of a feature, like we were when Namco patented playing mini-games on loading screens. We needn't have suffered as much during the worst years of loading.

[–] schmidtster@lemmy.world 11 points 1 year ago* (last edited 1 year ago) (1 children)

Sometimes, just sometimes a company also patents it so no one else can use the terrible idea, not even them. Sony has done it a few times in the past. They patented yelling at ads to do something iirc.

[–] MrScottyTay@sh.itjust.works 7 points 1 year ago

🙌 McDonalds!!!!

[–] weariedfae@lemmy.world 10 points 1 year ago (1 children)

;_; TIL....that would have been awesome.

[–] Omegamanthethird@lemmy.world 3 points 1 year ago

It's kinda like the dinosaur on Chrome when your internet goes out. It's plays a little minigame until it comes back online.

[–] BarrierWithAshes@kbin.social 10 points 1 year ago (1 children)

A lot of arcade games already do this.

[–] cosmicrookie@lemmy.world 4 points 1 year ago (1 children)

Sony is making sure they can't do it in the future

[–] Mnemnosyne@sh.itjust.works 6 points 1 year ago (1 children)

Only if no one challenges it, which is a big problem.

Patents are supposed to be given for new ideas, and also a certain degree of non-obviousness.

In the event that something has been done before by others, it should be open and shut to challenge the patent, but it still costs money. So it's often easier not to, and the patent doesn't get challenged.

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[–] ICastFist@programming.dev 55 points 1 year ago (1 children)

Thing is, it's fucking easy to dispute this patent because of how many other games already do something extremely similar. Adaptive difficulty isn't a novel idea. That they think they can patent it shows how broken that system is.

On a side note, the site had this other gem: New Sony Patent Will Let You Replay A Game From Any Point Possible. From the name, I thought they were patenting savestates, like those you do with emulators. But nope, it's dumber and more convoluted than that, closely tied to streaming, somehow.

Anyway, fuck Sony and this patent bullshit

[–] bitwolf@lemmy.one 7 points 1 year ago (1 children)

afaik software patents get awards based on the implementation details. So Sony could get a patent if they implemented this behavior in a novel way.

Although I do agree with you this is a basic feature in many games and that sold be recognized.

[–] abraxas@sh.itjust.works 10 points 1 year ago (2 children)

I think the "novel way" in this case is the idea that games can look at your data from other games to adjust difficulty. So if you do well in God of War, the AI difficulty in the new Devil May Cry could get harder. Ditto the other way around.

I would say it's a newish idea. I don't see it as particularly innovative, though. We just don't do it NOW because it's stupid.

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[–] ech@lemm.ee 39 points 1 year ago (1 children)

If it's optional, whatever, but if it's a forced game "feature", that would suck. I am perfectly capable of choosing the difficulty of the game I'm playing. Sometimes I want a good challenge, sometimes I don't, but I never need the game to decide for me that I'm taking too long or going too fast. Screw all of that.

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[–] Draedron@lemmy.dbzer0.com 28 points 1 year ago

Fuck you sony. I have still not forgiven WB Studios for patenting the nemesis system and never using it anymore.

[–] NaoPb@eviltoast.org 25 points 1 year ago (4 children)

Does this mean other game publishers get sued if they use dynamic difficulty?

[–] GeneralEmergency@lemmy.world 6 points 1 year ago (1 children)

No. Only if they use the same system. That's what's being patented, not the concept of dynamic difficulty.

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[–] ArugulaZ@kbin.social 24 points 1 year ago
[–] Kbin_space_program@kbin.social 21 points 1 year ago (2 children)

laughs at Sony because of the inevitable patent challenge from Valve via Left 4 Dead.

[–] Clasm@lemmy.world 14 points 1 year ago

The original Homeworld also scaled difficulty based on how well you were doing on previous levels.

[–] ech@lemm.ee 6 points 1 year ago* (last edited 1 year ago) (1 children)

Huh, I didn't know about that mechanic in that series. I never really did end up liking L4D much, and thinking back on it, probably my biggest issue with the game was a feeling that I never really improved. No matter what I did, every time I played felt like I couldn't catch up, and it wasn't an enjoyable, "challenging" feeling. It was just frustrating.

[–] Kbin_space_program@kbin.social 9 points 1 year ago (4 children)

One of the defining concepts in the game was the "director", an overarching map managing system that kept the desired pacing of the game in real time.

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[–] kurikai@lemmy.world 20 points 1 year ago (1 children)

So like left 4 dead 2 then

[–] JackLSauce@lemmy.world 25 points 1 year ago (1 children)

RE 4 (original), every Ratchet and Clank game, Space Invaders by complete accident, etc

[–] WarmSoda@lemm.ee 8 points 1 year ago (1 children)

Yeah, a lot of games do it under the hood without anyone even noticing.

[–] brsrklf@jlai.lu 5 points 1 year ago (2 children)

And some spell it out and make it a main feature, like Rimworld and its "storytellers".

They're actually rather basic, but they check how well the player is doing and adapt the threat level accordingly.

Well, if they're not Randy, anyway.

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fuck you, sony!

[–] cosmicrookie@lemmy.world 13 points 1 year ago (1 children)

Why copyright this? They do more harm to the industry than their games and consoles can ever compensate!

Patents != Copyright.

Also, they can't patent this, there's too many prior games that already do this. As soon as it goes through they're going to get challenged in court and lose handily

[–] o0joshua0o@lemmy.world 11 points 1 year ago (3 children)

What I like more than this is when games make every individual aspect of difficulty (e.g. enemy health, enemy aggression, enemy damage, etc.) something you can tweak in the accessibility menu. Spider-Man 2 and The Last of Us Part 1 are two good examples of this.

[–] Drusas@kbin.social 6 points 1 year ago

Don't Starve is probably the supreme example of this. It's great. You can adjust difficulty in specific areas.

[–] Zahille7@lemmy.world 3 points 1 year ago

I think there are toggles for that in the first Spider-Man as well. It's there in the System Shock remake, too, as well as (I think) Jedi: Survivor.

I loved this in Mount and Blade: Warband, not sure if it made it into Bannerlord.

[–] echo64@lemmy.world 7 points 1 year ago

1, remember that video game patents are rarely actually applied to anything real. 2, this has been a thing since at least the ps2, not in this globalized way, but games like ratchet and clank adjusted difficulty based on performance.

[–] sulsaz@lemmy.world 7 points 1 year ago

https://www.youtube.com/watch?v=-nJtd8AJghM&t=0 Interesting video why dynamic difficulty isn't the holy grail. Hope they leave it in as an option and don't force it on the player

[–] stopthatgirl7@kbin.social 7 points 1 year ago (1 children)

As long as you can still manually change the difficulty or turn it off, it sounds like it could be interesting.

[–] explodicle@local106.com 4 points 1 year ago

I'd be frustrated if I kept having to adjust it back.

[–] pomodoro_longbreak@sh.itjust.works 5 points 1 year ago (1 children)

I'm fine with dynamic difficulty, if it's something that the designers bake into the game, which is already done in many cases.

[–] MentalEdge@sopuli.xyz 4 points 1 year ago (1 children)

Yeah but this is about sony fucking patenting the concept, which is dumb as hell.

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