Oth

joined 2 years ago
[–] Oth@lemmy.zip 0 points 2 weeks ago (3 children)

Stability, reliability, don't fix it if it ain't broke.

Some companies have a need to reinvent them every 6 months to justify some middle Manager's existence so they can pad their resume for the next overpaid job position.

This Is what it looks like when you don't have that problem

[–] Oth@lemmy.zip 109 points 3 months ago (24 children)

Give me the Steam Deck layout sans screen and I'll buy several.

So fucking fed up being charged out the ass for a few extra buttons and/or shitty build quality.

I went through RMAing SIX god damn Xbox elite 2 controllers before just giving up and getting my CC agency involved to get my money back.

I just want a controller with back pedals and touchpads for mouse emulation. Is that so hard?

[–] Oth@lemmy.zip 10 points 3 months ago (3 children)

I'd consider it if it was SteamOS, since I love the Steam Deck, but it's performance is just shy of where I'd like it to be.

No SteamOS is a hard pass from me though. I've just finished ditching Windows on my gaming PC, I don't intend to back step back to Windows, especially on a handheld.

[–] Oth@lemmy.zip 2 points 4 months ago

I frequently amaze new colleagues when I show them that deploying an update for our backend application is a sub-second affair. Our pipeline keeps track of what git tag was deployed last, diffs between that tag and the new release, and uploads the files to each of the deployment targets. It takes longer for the pipeline agent to spin up from Cold on a Monday morning, than it does to actually deploy.

The core of the application is just php scripts, and those are either immediately up to date whenever the next call is, or swapped out the next time that component finishes a processing cycle.

Docker containers are nice, but nothing beats the cause of a stack trace being fixed, tested and deployed to the acceptance environment within minutes of it arriving.

[–] Oth@lemmy.zip 10 points 4 months ago (6 children)

This is probably controversial, but i always disliked how the Borg seemed to assimilate for the sake of assimilation? It was sometimes explained as their way of growth or achieving perfection, but that always rang a bit hollow as a motivation.

If I could write a longer term direction, it would be interesting as a quasi-justifiable thing; have the Borg be the boogeyman in the dark of space, until we find out its collective drive to assimilate is a way to insulate itself against some greater evil.

I've always liked stories of eldritch horrors lurking in the depths of space, so one way you could do this, is for there to be something lurking in subspace; warp drive weakens the fabric of space holding it back, which explains the Borg using transwarp conduite instead. This horror would be able to easily subvert individual minds to its needs, but the collective acting as a whole could resist it.

A "bad guy" doing bad things for an understandable reason is much more interesting that them just being straight-up evil. So in general I would aim for something like that.

[–] Oth@lemmy.zip 16 points 4 months ago (2 children)

I read a bit of fan fiction ages ago that extrapolated on what would have happened if Anakin had, at the pivotal confrontation with Mace and Palpatine, made the choice to support Mace instead.

I liked the interpretation that it would have still resulted in Luke and Leia, since Padma would still have had the twins, but not in secret, and without force fuckery, would've survived childbirth.

In this timeline, it results in a new high republic era, Anakin as a master, raising his children and them being his anchor to the light side. The friction in the story came from the politics of the Council disapproving of his attachment to his family, but it is also politically difficult to kick out the person who just saved their hides.

While the story didn't touch upon Ahsoka's fate much, I would have loved to see a timeline where Ahsoka raised a family and her kids hanging out with the Skywalker's.

That alone has so much potential for storylines; there would still be remnant forces of separatists, rogue troopers, the death star plans being out there, and potentially Maul as well.

[–] Oth@lemmy.zip 3 points 4 months ago

I mean, for 10 bucks anything is a decent deal. Those specs are pretty decent for a simple home server. I'm not familiar with HP thin clients, but I assume you can install a Disdro of your choice on it? My big reason to avoid HP is their crap software and warranties, both of which are moot here.

I would say relatively light software like tailscale, pihole and such would be fine. Docker containers might be pushing it, but that depends largely on what containers you want to run, same goes for nginx; by itself the requirements are fairly low, it depends on what you want to run on it.

Jellyfin might be a stretch, and as you alluded to, real-time transcoding is probably out. It strongly depends on the decoding capabilities of that chip and wether it does hardware decoding or if it all happens in software. The latter might be too much for it. If it can handle it though, it might be interesting as a media player hooked up to a TV, rather than acting as a transcoding or DLNA-esque server.

[–] Oth@lemmy.zip 11 points 5 months ago

Oh absolutely. The reason isn't financial, the reason is cruelty. It always is with this shit.

[–] Oth@lemmy.zip 3 points 5 months ago

The original Test Drive Unlimited was great, but it rightfully bombed in reviews due to some really bad technical issues. Some of the car characteristics were really bad and off the mark, and the game suffered from an engine issue that was a problem other racing games had solved long ago;

On long slopes, the geometry of the road didn't curve properly; the angle would have a polygonal jagging issue. This was most likely to shave off performance cost on the 360. Other games had already solved this issue by effectively smoothing angle changes, but TDU did not do anything of the sort. The result was that on hilly terrain cars would constantly bump around and lose traction due to weird unexpected air-time. Some cars were affected far worse than others, particularly super cars had a bad time.

I loved TDU, I loved cruising around in my Shelby Cobra and doing the one-hour tour around the island for decent money.

But the list of flaws is pretty long, and the technical issues made it a nonstarter for anything competitive.

[–] Oth@lemmy.zip 4 points 5 months ago* (last edited 5 months ago) (1 children)

The effect you are describing is "viral load"; the degree to which a virus is present in the body. This is an indicator of how infectious you are. It is especially important for people with HIV to see if they are "safe" or need their medication adjusted.

However, an at-home test will not be a good indicator of this. These have too many variables such as the site that was swabbed, time delays from the various biological functions, how well you used the kit and even variability in the kit itself.

To properly test for viral load, a blood test should be used. I worked with a company that tested for viral load via expelled breath, and while this was a good indicator of infectiousness y/n, and was faster than a PCR, it was not more accurate.

[–] Oth@lemmy.zip 3 points 5 months ago (2 children)

It honestly wasn't so bad. I played about 80 hours of it, right after launch. In typical Bethesda fashion, I used a few ini tweaks and such to tailor it to my tastes. Mostly fixing the Stealth (which was horribly broken at launch) and balance changes like reducing the bullet spongyness of enemies.

Both are now patched and configurable through the built-in difficulty settings.

I enjoyed my time with it. I went in expecting a space-skyrim with typical Bethesda jank, and that's exactly what we got.

[–] Oth@lemmy.zip 4 points 6 months ago

Yup, I don't even dislike Dead Space 3, but I would rank Callisto Protocol far, far, below that game. I finished the entire game and felt like I had simply wasted a colossal amount of time. The story was abysmal, the world building was weak, the gameplay was repetitive sidestep nonsense. I literally see no reason to ever recommend that game to anyone.

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