tigeruppercut

joined 2 years ago
[–] tigeruppercut@lemmy.zip 1 points 15 hours ago

Is that anything like wall humping?

[–] tigeruppercut@lemmy.zip 13 points 15 hours ago (1 children)

Also if bird flu blows up he'll again have the opportunity to not save millions from dying.

[–] tigeruppercut@lemmy.zip 147 points 16 hours ago (17 children)

Judge Gregory Carro ordered him to remain handcuffed, calling it a security measure.

Oh yeah, any second now he'll pull out his ass gun he's been hiding for months in prison and go hog wild. This guy doesn't have a chance at a fair trial.

[–] tigeruppercut@lemmy.zip 8 points 21 hours ago

Hey, you don't know all the details of the deal. Maybe he gave her a lot of rope.

[–] tigeruppercut@lemmy.zip 15 points 1 day ago* (last edited 1 day ago) (3 children)

Shit's crazy these days. My favorite "they can do that now?!" is from a 2014 article where MIT researchers videoed a bag of potato chips in a soundproof room and used the vibrations from the bag to recreate the sound.

https://news.mit.edu/2014/algorithm-recovers-speech-from-vibrations-0804

[–] tigeruppercut@lemmy.zip 17 points 1 day ago (3 children)

Great whites had hype way before shark week

[–] tigeruppercut@lemmy.zip 0 points 1 day ago (2 children)

Castlevania has always had a pretty heavy emphasis on movement abilities to access new areas

The -vania part always seemed a bit odd to me as well because of the history of the games, but it makes sense based on when the term became popularized. If someone had tried to coin a term for the genre earlier I think it would've been Metroid-like alone, specifically because the early entries of Castlevania didn't really have any movement-based mechanics upgrades until SotN. Even things being locked behind item progression was only in Simon's Quest before that (although it looks like Vampire Killer had some more open levels where you had to find keys). I'm not familiar with Rondo of Blood, which looks like it had some exploration of levels with the secondary character, but again without upgrading movement mechanics.

So you basically had Metroid ('86) and Super Metroid ('94) being quintessential examples of the modern metroidvania genre, whereas there were almost a dozen Castlevanias before SotN ('97) that were mostly linear.

[–] tigeruppercut@lemmy.zip 6 points 1 day ago

It's the opposite of face-eating leopards. "Surely making myself more appealing to racists and fanatics while empowering them won't eventually lead to any consequences for me!"

[–] tigeruppercut@lemmy.zip 2 points 2 days ago

I don't mind the wide flat noodles like the pad thai ones or even really big like lasagna, but something about udon is a little too much. I eat it from time to time but I never really crave it-- much rather have ramen

[–] tigeruppercut@lemmy.zip 33 points 2 days ago (34 children)

Not just Russia's puppet. He'll let literally anyone stick their hand up his ass if they pay him.

[–] tigeruppercut@lemmy.zip 2 points 3 days ago (1 children)

I know idioms don't necessarily have to make sense, but how were you imagining getting down to a tax? Like it was at the bottom of a list of taxes or something?

[–] tigeruppercut@lemmy.zip 4 points 3 days ago

Some dude invented a new pasta shape in the last few years called cascatelli (little waterfall)

NPR did a segment on it

https://www.npr.org/2021/03/22/978877878/for-pasta-lovers-bored-by-spaghetti-theres-a-new-short-wavy-sauce-holding-shape

 

Staying with creepy

 

Thx googles!

 
 

cross-posted from: https://lemmy.zip/post/24988223

That Nukem Guy amped up Knee Deep in the Dead (minus the secret level) by adding assets from Doom 2. It's nothing crazy but the difficulty really ramps up when you're expecting a few imps and cacodemons and you're met instead with revenants and pain elementals. Fortunately the SSG makes an appearance to level the playing field. > > DL the WAD here

 

That Nukem Guy amped up Knee Deep in the Dead (minus the secret level) by adding assets from Doom 2. It's nothing crazy but the difficulty really ramps up when you're expecting a few imps and cacodemons and you're met instead with revenants and pain elementals. Fortunately the SSG makes an appearance to level the playing field.

DL the WAD here

 

Run by Vytaan, the final 7 hours out of ~13 which wouldn't have even been possible without an engine fix due to the lag from the sheer number of monsters

 
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