I appreciate this. So many memes here look like inside jokes.
wirelesswire
I understand why it's called as such, but I'm not really a fan of the community being called 'dull', as I've found quite a few of the posts pretty interesting. Maybe I too am just dull, lol.
Maybe something like "Everyday Life" would be a good fit.
The most compelling argument I see in favor of console exclusives is they're usually high quality, with little to no MTX, as they're used as system-sellers. As much as I dislike exclusivity of any sort, we are now seeing those titles come to pc, so pc gamers are also benefiting from console exclusivity to some degree.
I really don't care. If someone is going to cringe over something I wrote, that's more of a 'them' problem than a 'me' problem.
I see what you're getting at, but maybe broaden it to just their favorite book. I also certainly wouldn't disqualify based on not having read books (sci-fi or otherwise), because maybe they read short stories online, or maybe comics or something similar.
Many social media influencers nowadays try to get big with the goal of "selling out", or getting sponsored. From what I understand, ad revenue on its own hasn't paid well for years, so they take on sponsors in order to fund their channels and pay their bills. You then have influencers like MrBeast and Logan Paul living large and shouting out their sponsors, making it look glamorous to their (often younger) audience.
I tried it at one point before trying any Monster Hunter games, and I found it really boring. I was legitimately getting drowsy when fighting the second monster and found it much easier to just chug a potion, rather than try to dodge its attacks. Monster Hunter World, on the other hand, was exhilarating from the first large monster you hunt. So... did Dauntless get better as you progressed?
I think as long as these extra packs don't replace work done by the devs on staff, it's fine. Here are some things to consider:
- While it's not specifically gig work, many studios already hire contractors to work on games while in development, just to terminate the contracts after launch. This also isn't unique to the games industry, as companies in many other industries regularly hire contractors for a specific project or duration.
- If these content creator and modder packs stopped being sold, they won't automatically equate to content being produced by the studio instead. The staff may be working on other DLC or expansions, after-launch support, or moved to another project.
- The studio may decide to stop officially developing for a game, but community-made packs could be a way for them to add additional content.
I used to play Warframe, and the studio, DE, would regularly add skins that were designed and voted on by the community. The studio still produced their own cosmetics, so it was cool to have additional skins and also support designers in the community. Ultimately, I think we should look at these on a case-by-case basis, as we'll probably see some studios doing it "right", while others may lean a little too heavily on modder work.
At least Reddit had a nice feature where you could filter out up to 100 communities from r/all. I could still get a varied experience while not having to look at things like politics, sportsball, or games I didn't care for.
Just Monika.
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https://lemmy.zip/post/32581423