Windows 9X

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A place to discuss anything Windows 9X related. From Windows 95,98 to ME. From old games and software to new running on Win9X. We also allow source ports of games originally on Win9X.

::: spoiler Rules:

  1. Be Respectful
  2. All post must be about or directly related to DOS Gaming
  3. No Spamming, Harassing or violence
  4. No Illegal downloads and/or links. Abandonware IS allowed
  5. NSFW content should be tagged as such

founded 2 years ago
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submitted 11 months ago* (last edited 11 months ago) by Die4Ever@programming.dev to c/win9x@retrolemmy.com
 
 

I used to play this game quite a bit on Windows 95. It's not much of a game but as a kid I enjoyed it lol.

LGR has a video about the first Dogz (1995) and Catz (1996) games: https://youtu.be/8eqLzcvVpiM

I can't find much about the 2nd game though, this is literally the only video I could find of it.

I also played the 3rd game https://youtu.be/JZqo-a-za4E

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cross-posted from: https://lemmy.world/post/11057131

Surreal Engine is an ongoing project to reimplement UE1, mainly focused on Unreal Tournament v436 and Unreal Gold v226 at the moment.

This one has been discussed in the other linux_gaming community before, more than two years ago. Since then there were numerous improvements:

  • It can now run UT99 maps and Unreal Gold botmatch maps (whereas it was limited to only UT before), and boot up onto the intro flyby of Deus Ex.
  • Colission handling is much better (but not perfect yet).
  • Can utilize SDL2 on Linux for windowing and native Wayland support (previously it'd use pure X11, and actually still does if you don't have SDL2 installed).
  • The menus mostly work now.
  • Initial works for the AI (they will move around sometimes, and retaliate if attacked).
  • Game detection system based on the SHA1 sum of the game executable. This allows us to detect many versions of UT and U1/UGold, as well as Deus Ex, Klingon Honor Guard, NERF Arena Blast, and more!
  • A launcher has been added to select the game you want to play on startup. And lots of other improvements!

There is still a lot of work to do to implement everything though, and contributions are always welcome!

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cross-posted from: https://kbin.social/m/Emulation/t/547700

Emulator of x86-based machines based on PCem.

Gravis UltraSound fixes by @lemondrops in #3664
Fix GDB stub builds due to undeclared symbol by @Theldus in #3655
Update language module by @kzmidze in #3649
GDB stub small fixes: out-of-bounds and wrong packet reply in 'qfThreadInfo' by @Theldus in #3666
Update actions/checkout to v4 by @jriwanek in #3677
Add new 4.0 dependencies to RPM spec file by @rderooy in #3672
Disable the softfloat checkbox when no FPU is selected by @lemondrops in #3694
Assorted fixes by @lemondrops in #3695
Machine table fixes by @lemondrops in #3702
Init LPT before Network to fix PLIP mode. by @yishayv in #3706
SCSI changes and fixes: by @TC1995 in #3698
fix flags for serial passthrough on unix by @adh in #3691
Video, Storage and MCA changes/fixes. by @TC1995 in #3713
Fix compilation. by @TC1995 in #3714
GHA changes by @jriwanek in #3720
Assorted fixes by @jriwanek in #3719
qt: Add a warning when cpu_override is enabled by @lemondrops in #3724
Assorted Cleanups and fixes by @jriwanek in #3722
Updated Simp. Chinese and Japanese translations by @EmpyreusX in #3725
Remove several unused variables by @jriwanek in #3730
Fix Japanese translation (Win32 and Qt) by @EmpyreusX in #3729
GHA: Enable mac builds, homebrew fixes by @cold-brewed in #3731
Revert a testing change that shouldn't have been there by @lemondrops in #3735
Update the bug report template by @dhrdlicka in #3741
More video fixes: by @TC1995 in #3745
README update: Remove unmaintained managers by @cold-brewed in #3738
Issue template tweaks by @lemondrops in #3752
Future support for higher clocked CPU's + A little more lint by @jriwanek in #3753
Remove the C/C++ standard flags from the toolchain files by @lemondrops in #3754
Compaq Plasma fixes: by @TC1995 in #3756
VGA/XGA memory fix. by @TC1995 in #3761

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Here eXo (of eXoDOS fame) talks about the problems of 9x emulation, and why it's currently not feasible.

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This is a game I really want to have back in my collection. This game is amazing. A great RTS set in the Dune universe.

I remember the first time seeing the sandworm. It was such an amazing sight because they are huge! I didn't expect that after dune 2/2000.

https://www.mobygames.com/game/3777/emperor-battle-for-dune/

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Anyone remembers this one?

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Shiny have made many unique and creative games, but this must be their magnum opus. Amazing and original take on the RTS genre.

https://www.mobygames.com/game/2861/sacrifice/

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The sequel to Star Wars: Dark Forces

This game was great. The first real way to feel how it would be like to be a Jedi.

The game was followed up by the brilliant Star Wars: Star Wars Jedi Knight II: Jedi Outcast and Star Wars Jedi Knight: Jedi Academy both on my personal list of favorite games ever.

https://www.mobygames.com/game/372/star-wars-jedi-knight-dark-forces-ii/

It's still available to buy on places like steam and GoG.

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I used to play the demo of this. I dreamt of the full version and how I would make an awesome movie. The full version is now basically abandonware, but I never made that movie.

https://www.myabandonware.com/game/3d-movie-maker-l5s

https://en.wikipedia.org/wiki/3D_Movie_Maker

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A cannon fodder clone with a lemmings skin

https://www.mobygames.com/game/2614/lemmings-paintball/