this post was submitted on 29 Jan 2025
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Factorio

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I started a second space age play thru. I felt it was a little fast so I upped research 5x. I also decided to embrace quality, as I barely touched it in play thru #1.

It's expensive. Let's just assume 10% quality. If you have 10% to get uncommon, then you have to make 10 to get 1. If you recycle the other 9, then you get 25% back and 10% of that can be quality. So you get roughly 2 normal back and 0.2 uncommon.

If you make 50, you get 5 on first run. On recycle, you get 1 uncommon and 10 normal back. So you can count those as -10 on the initial cost. Net result is 6 uncommon cost 40 normal.

Am I doing that math right?

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[–] slazer2au@lemmy.world 6 points 3 weeks ago (2 children)

It's a long game thing until you get asteroid reprocessing.

Then you can brute force higher quality ores from asteroids and upcycle them faster then using mining drills.

[–] jet@hackertalks.com 3 points 3 weeks ago

The astroid mining platform is a real game changer. Infinity resources

[–] GrayBackgroundMusic@lemm.ee 2 points 3 weeks ago

I've seen asteroid reprocessors and it seems soooo simple compared to what I'm doing. It almost feels like cheating.