this post was submitted on 19 Feb 2025
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I've heard it's more action and less role playing than Skyrim, which sounds perfect for me. Does that match your experience?
This is a genuine question and not me trying to be snarky or anything: how's that possible? Was there any meaningful role playing in Skyrim at all?
To me the system simplification of Skyrim went so far that the only real role you could play was the dragonborn - not your specific one but a generic dragonborn who could be anyone and everything at the same time. Maybe my definition of role playing is outdated as I feel it should include choices and consequences (like blocking or limiting access to some content) so I'd be grateful if you could expand on that.
Again, I'm not trying to suggest you're wrong or anything, I'm just curious about your perspective (or something more about what you've read).
There's never been much content blocking in elder scrolls. You could always master every skill even in Morrowind. Morrowind had a few exclusive guilds, but even Skyrim had a couple. Role playing in Skyrim is self imposed.
Guild exclusivity is actually what I had in mind. Sure, there's nothing that significantly changes the main quest in TES games (and I think I misremembered how much blocking is there in previous titles) but that still counts for me personally. Self-imposed role play is fine in general (I do it all the time in games in fact) but I still think that lack of reasonable requirements for some (optional?) content makes the world feel more generic and player-focused than I'd like.
Thanks for the reminder though.