Essence_of_Meh

joined 2 years ago
[–] Essence_of_Meh@lemmy.world 3 points 1 hour ago

That's actually one of the most annoying parts about the whole thing. SKG campaign has been running for what, a year now? Barely anyone with an audience cared enough to even look into it, let alone spread the news. Now that things came close to failing suddenly everyone thinks it's an important topic and scrambled to make videos/posts/whatever. I'd like to give them the benefit of the doubt but I just don't have that in me any more...
We could've been in so much better place with awareness, petitions and general sentiment if people in the industry actually cared about these things from the start.

Better late than never, I guess. I just hope there's enough time to push through the EU petition as well.

[–] Essence_of_Meh@lemmy.world 31 points 6 hours ago (2 children)

After Ross announced the campaign is dead a bunch of YouTubers (and media, I think?) picked up the topic and started spreading the word far and wide. This is the result.

[–] Essence_of_Meh@lemmy.world 81 points 5 days ago (5 children)

He actively misrepresented the campaign and spread misinformation about its goals. I don't know if he genuinely didn't understand or if he was too embarrassed to admit to a mistake but he did a lot of damage to the momentum and perception of the whole thing.

It sucks these big creators only now pick up the mantle but it's better than nothing. There's still some time left.

 

Rift of the NecroDancer is currently 20% off on Steam, while the Holo songs themselves have 10% launch discount.

[–] Essence_of_Meh@lemmy.world 4 points 1 month ago

Seems like most people prefer cases based on what I see around me. Personally I don't like the additional bulk plus I'm careful enough with handheld objects to not drop them. Haven't destroyed any phone so far.

[–] Essence_of_Meh@lemmy.world 3 points 1 month ago

I still think the act itself is pretty gross but yeah, the harm is the important part for me - and I don't mean that just in case of sexual images. It's also a problem in terms of content created to affect people's reputation in other ways or influence the sociopolitical situation (something that's already happening around the world).

The harmful potential of generative AI is on a completely different scale than photoshopped images already mentioned in this thread by others. That doesn't mean genAI can't be used in fun and interesting ways but stuff like what's described in the linked article is a big no no for me.

[–] Essence_of_Meh@lemmy.world 3 points 1 month ago (2 children)

In my opinion absolutely. Whatever happens in your head stays in your head and doesn't affect the other person unless you take active steps for that to happen. Images or videos on the other hand can not only be distributed far easier, even accidentally, but also have a way higher chance of affecting people's lives (how can you disprove you didn't take nude photos of yourself for example? let alone make people believe it). They can lead to loss of reputation, harassment, bullying and serious mental issues for the victims (trust issues, anxiety, depression, self-harm) - imagination can't really do that on its own.

Perhaps distribution is the real problem but easy access to tools that can create convincing results quickly and without effort makes said distribution way more probable.

[–] Essence_of_Meh@lemmy.world 4 points 1 month ago

Nice! Just binged through the manga a few days ago and would love to see this animated. What a perfect coincidence.

[–] Essence_of_Meh@lemmy.world 2 points 1 month ago (1 children)

Photoshop requires at least some skill and doesn't allow for mass production of fakes the way generative AI does. Same problem, different scale.

[–] Essence_of_Meh@lemmy.world 5 points 1 month ago

That's a fair point but, as you already mentioned, deepfakes are a pretty universal problem unfortunately. The type of misogyny in Japan compared to say US or Europe doesn't seem to affect that much (if at all). Either way, it's a terrible practice without sufficient ways to combat it at the moment which makes me pretty worried about how things will evolve in the future - in terms of "content", affecting lives of victims and laws that will come out of this (some probably made in the worst possible knee-jerk reactionary ways).

[–] Essence_of_Meh@lemmy.world 52 points 1 month ago (9 children)

There's still a difference between a piece of clothing that may or may not have been worn by anonymous women and creations using real people without their knowledge or consent. Not trying to defend those vending machines but these aren't the same in terms of results and potential effects on the victims.

[–] Essence_of_Meh@lemmy.world 7 points 1 month ago* (last edited 1 month ago)

You can try reporting the video but that probably won't do much (doesn't mean it's not worth a try). The best you can do is treat it as free advertisement and hope it'll encourage people to buy the game if they like it.

Remember that pirated copy does not equal lost sale, especially for an indie title most people won't even hear about.

Edit: well, the double check by the other user makes this thing pretty sus. Either way, my comment still stands in case this really happens for someone.

[–] Essence_of_Meh@lemmy.world 3 points 1 month ago* (last edited 1 month ago) (1 children)

Yeah, I've seen it after writing this. Thankfully, half of these are for PC native games so I didn't miss completely at least.

 

Looks like the recently posted soap opera continues.

11
submitted 2 months ago* (last edited 2 months ago) by Essence_of_Meh@lemmy.world to c/vtubers@sh.itjust.works
 

Date: 2025-07-05
Location: The United Theater on Broadway, Los Angeles, CA
Official site: virtualvacationlive.com

Talents involved:

  • Nimi Nightmare
  • Dooby3D
  • Ashton Marten
  • Hyuni
 

What's New

Steamworks has a new accessibility-support questionnaire for developers to better describe the way their games support accessibility. If your game supports Accessibility features, you can now specify that information within Steamworks.

  • Gameplay options, like adjustable difficulty
  • Audio accessibility features, including custom volume controls and narrated game menus
  • Visual accessibility features, including adjustable text size and color alternatives
  • Input options, which include chat speech-to-text and text-to-speech

Later in the year (once we've given developers time to work on it from their end) we'll start sharing the resulting information with players in the Steam store and Steam desktop client.

 

Vocals by Gawr Gura
Music and Lyrics written and produced by Casey Edwards

MV Directed by Mazu
Key animations by Mazu & Artrior
Colors & In-betweens by Kuro Lee

Final song by Goobson goes hard. I'm not sure if I'm impressed, overwhelmed or both.

 

Chroma, Ubisoft's colorblind simulation tool, is now available for public use after several years of internal use and development. With an estimated 300 million people around the world affected by colorblindness, Chroma allows developers to accurately replicate their experience and create accessible content to meet their needs. The open-source tool works by applying a filter over the game screen without hindering performance.

Github repo

 

Croc: Legend of the Gobbos will be available on PS4 (PlayStation 4), PS5 (PlayStation 5), Xbox One, Xbox Series X|S, Nintendo Switch, and PC via GOG on April 2, 2025.

 

TL;DRIt was a surprising experience - in both positive and negative ways. Worth a shot if you like virtual photography and janky indie games.


This game is something I've been eyeing for a few years now but never really committed to actually playing it. I finally managed to snatch the game on sale a few days ago and decided to give it a go.

Umurangi Generation is a short indie title about photography in a "shitty future" as the devs put it. They really aren't lying about that.

Mauau View

Gameplay is pretty fun though FAR from polished. There's a lot of movement and physics jankiness, like getting stuck on or walking through geometry, launching in the air when climbing certain parts of levels etc.
Photo grading (one of the core features of the game) is pretty wonky, with colorful shots often being graded as not having enough color, dull photos being scored as colorful and game treating certain objects as if they were in the frame even if they are completely out of view. The last one is particularly important as the game lowers your score for taking pictures of specific items for example.
Oh yeah, you also can't adjust mouse sensitivity properly for whatever reason. All that's available are a few presets instead of full control with a slider like in any other game.

Otumoetai

Story is shown, not told (there are no dialogs at all in fact) - first through background details (like newspaper clippings and whatnot) and then directly by what's going on during the levels. I was going to write it off as "not that important to the game but still an interesting puzzle for those who want to hunt for the details" but after finishing the game I can safely say I was wrong. Heck, I was surprised how emotional the latter half (and especially the final level) felt to me.
It obviously won't be the case for everyone but I ended up liking it way more than expected.

Kati Kati Walled City

Visuals are rather simple and minimalistic but not in a bad way - they have a cohesive style that works well with game's atmosphere. Soundtrack is also filled with some fun bops and the only negative I can say about it is the fact that some tracks feel way too energetic compared to what's going on on screen.
Levels are small, simple and offer a decent variety. They could use some polish and, maybe, a bit more details in places but overall they aren't bad.

The Strand

Despite being far from perfect and even feeling like someone's first game project, I can't help but appreciate this title. It's simple, engaging and has a pretty strong direction. It's definitely worth a look (especially for the price I paid for it). It's also short, sitting at around 2-3 hours, so you won't have to worry about having to sink a lot of time for it.

The Strand

Sorry for the stream of consciousness. I'm still fresh after finishing the game and haven't fully organized my thoughts but I thought this could interest someone in the game (it's on sale on Steam for another day or so).

Edit: Brainfart correction.

 

Publisher Phoenixx and developer PEPOSOFT have announced pixel art high-speed action game FUBUKI ~zero in on Holoearth~ HOLOLIVE ALTERNATIVE for PC (Steam). It will launch this spring. A demo will be available starting February 25 as part of Steam Next Fest: February 2025 Edition.

 

About freaking time, isn't it? Lets see if it will lead to a real change in the industry.

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