this post was submitted on 26 Jun 2025
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(Text below written by @treasure@feddit.org. Hope you don't mind me yoinking it for here!)

The European Citizens' Initiative 'Stop Destroying Videogames' is nearing its deadline on July 31st and is still missing quite a lot of signatures. To be precise, at the time of writing this post, only 560.000 of the required 1.000.000 signatures have been reached.

Another requirement has already been fulfilled: The minimum signature threshold has been reached in 10 countries, 7 were required.

If this is the first time of you hearing about this initiative, here's a short TL;DR for you (more detailed information can be found here):

  • Publishers that sell or license videogames should have to leave their videogames in a functional (playable) state.
  • This means: Remote disabling of video games (such as live service titles) without providing means of keeping the game functional without the involvement of the publisher should be illegal.
  • This does NOT mean that publishers should support their games forever, but rather that they provide tools (such as server binaries) to enable others to keep the game playable.

The initiative is slowly picking up speed again recently after its creator published a video explaining some of the background and why he doesn't want to continue after the initiative is over. The video has been well-received by the community and some big influencers have reported on the topic.

If you are an EU citizen and have not signed yet, THIS IS THE TIME! The month until the deadline is met will pass quickly. Use two minutes of your time to influence something that may improve your life forever!

CLICK HERE TO SIGN. (or click here for a guide on how to sign in your language)

Also, if you are a UK citizen, you can sign a UK specific legal petition that also carries legal weight (forces parliament to investigate the issue). You can sign that here: https://petition.parliament.uk/petitions/702074/

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[–] Syrc@lemmy.world 1 points 6 hours ago* (last edited 6 hours ago)

I don’t know if there’s any other freak sorting their Lemmy homepage to Top Monthly who just found this post, but I’d advise to edit it to let people know that even if the site lists more than 1M signatures the actually valid ones might be less, so signing even now is still a good idea, as the creator said.

[–] A_Random_Idiot@lemmy.world 35 points 6 days ago (1 children)

looks like GamersNexus is covering it on their consumer advocacy channel

https://www.youtube.com/watch?v=p9ahH6HrtTc&pp=0gcJCc4JAYcqIYzv

[–] ProdigalFrog@slrpnk.net 9 points 6 days ago

Yes! They'll also be plugging it on their main channel soon.

[–] Lucky_777@lemmy.world 28 points 6 days ago (1 children)

Fuck, I would sign but I'm a piece of shit American.

[–] ProdigalFrog@slrpnk.net 20 points 6 days ago

Helping spread the word is still an option, and would be greatly appreciated! :D

[–] orenishii@feddit.nl 9 points 6 days ago
[–] NeilBru@lemmy.world 7 points 6 days ago (1 children)

I'm an American citizen living in the Netherlands; I have a renewed 5-year residency permit. Am I allowed to sign? I'm guessing no, but maybe there's an allowance for EU residents, not just citizens?

[–] ProdigalFrog@slrpnk.net 11 points 6 days ago (1 children)

Pretty sure it's just EU citizens. If you can't vote in elections there, you probably can't sign this.

[–] NeilBru@lemmy.world 6 points 6 days ago

The Dutch allow me to vote for the Water Management Board of my town. Other than that, no, I can't vote in the other elections. 😢

Don't have many bluesky followers, but i made an awareness post - everyone i know and who cares has already signed :-)

[–] cRazi_man@europe.pub 125 points 1 week ago (1 children)

Don't Give Up. You Can Cuss The Whole Time Just Don't Give Up.

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[–] cecilkorik@piefed.ca 88 points 1 week ago

This also has big implications for consumer rights and society as a whole in other areas of digital technology and right to repair, it is a foot in the door to start actually holding manufacturers responsible for the full lifecycle of their products (digital and real) that requires them to actually relinquish their control when their product reaches end-of-commercial-life, instead of turning everything into digital garbage out of what basically amounts to apathy and compulsive rights hoarding.

[–] Shotgun_Alice@lemmy.world 78 points 1 week ago (5 children)

Signing it now just to spite piratesoftware.

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[–] iamdefinitelyoverthirteen@lemmy.world 52 points 1 week ago (6 children)
[–] NeilBru@lemmy.world 16 points 6 days ago* (last edited 5 hours ago) (2 children)

Unless someone corrects me, I think his argument boils down to, "we shouldn't allow the release of server binaries for online-enabled games because it's too hard for the developers".

Well, if that's the case, then Thor, that's a "you" (the company) problem. Not a "me" (the consumer) problem. And if you're not going to release a server binary but we're "buying" the game, purchasers have legitimate moral and legal grounds to demand that they be informed that they are buying a license, or renting, the game; they are not owning a functional copy of the game outright.

Addendum, for clarity:

My beef isn't even with a games-as-a-service premise at all. It's the corporatist trend in arguing that single-player experiences need perpetual online connectivity, or that releasing self-hosted PvP server functionality is prima fascia "unrealistic in every scenario".

Some games, like WoW, no way. I understand the depth of the server stack for MMOs. Other games that are PvP-competitive could easily be self-hosted.

The irony is that these companies could still make a boatload of money off of these old competitive online games with more maps and skins, even though they've deprecated their own server stack and cloud-back-end. Essentially, they'd pass the burden of hosting to the players, but still sell content sporadically.

"Stop Killing Games" needs more refined language about what it's asking for, no doubt. There are many scenarios where blanket statements about demanding source code are just not feasible.

I'm turning 42 this summer. I've been a software developer for 15 years now. I'd like to even say that a few of those years I even came across like I knew what I was talking about. But this basic issue is not about software development. This is about consumer advocacy, and it was a huge turn off to watch him perform the mental gymnastics on ~~why people should be screwed over~~ why false/deceptive advertising by the industry is acceptable.

[–] Syrc@lemmy.world 1 points 6 hours ago (1 children)

purchasers have legitimate moral and legal grounds to demand that they be informed that they are buying a license, or renting, the game; they are not owning a functional copy of the game outright.

I’m pretty sure that’s already the case, if you read the ToS of most games.

Not that it makes this any better.

[–] NeilBru@lemmy.world 1 points 5 hours ago* (last edited 5 hours ago)

The typeface must be 16pt, bold, and the copy itself should be on the front page and be required on the cover description(s).

My beef isn't even with a games-as-a-service premise at all. It's the corporatist trend in arguing that single-player experiences need perpetual online connectivity, or that releasing self-hosted PvP server functionality is prima fascia "unrealistic in every scenario". Some games, like WoW, no way. I get the depth of the server stack for MMOs. Other games that are PvP-competitive could easily be self-hosted. These companies could still make money off of these old competitive online games, even though they've deprecated their own server stack.

"Stop Killing Games" needs more refined language about what it's asking for, no doubt. There are many scenarios where blanket statements about demanding source code are just not feasible.

However, let's not pretend that the industry is not pushing enshittification tactics used by almost every business that's publicly traded. That's the spirit in which this movement is fighting against.

[–] aidan@lemmy.world 3 points 6 days ago (1 children)

Its not allowing the release, its requiring it.

[–] NeilBru@lemmy.world 0 points 2 days ago* (last edited 2 days ago)

Good.

Require it; if I buy something I require every feature of my own product, if I purchased it.

Too hard? Fine.

Then the law should require the fact that you the seller must say I'm renting a game or product, or purchased a limited license. They can't say I "bought it and own it" if they can prevent me from using it however I want whenever they want. Force them to be explicitly clear about what I'm getting for my money.

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[–] Dasus@lemmy.world 49 points 1 week ago (1 children)
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