I don’t know if there’s any other freak sorting their Lemmy homepage to Top Monthly who just found this post, but I’d advise to edit it to let people know that even if the site lists more than 1M signatures the actually valid ones might be less, so signing even now is still a good idea, as the creator said.
Games
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looks like GamersNexus is covering it on their consumer advocacy channel
https://www.youtube.com/watch?v=p9ahH6HrtTc&pp=0gcJCc4JAYcqIYzv
Yes! They'll also be plugging it on their main channel soon.
Fuck, I would sign but I'm a piece of shit American.
Helping spread the word is still an option, and would be greatly appreciated! :D
Done!
I'm an American citizen living in the Netherlands; I have a renewed 5-year residency permit. Am I allowed to sign? I'm guessing no, but maybe there's an allowance for EU residents, not just citizens?
Pretty sure it's just EU citizens. If you can't vote in elections there, you probably can't sign this.
The Dutch allow me to vote for the Water Management Board of my town. Other than that, no, I can't vote in the other elections. 😢
Don't have many bluesky followers, but i made an awareness post - everyone i know and who cares has already signed :-)
This also has big implications for consumer rights and society as a whole in other areas of digital technology and right to repair, it is a foot in the door to start actually holding manufacturers responsible for the full lifecycle of their products (digital and real) that requires them to actually relinquish their control when their product reaches end-of-commercial-life, instead of turning everything into digital garbage out of what basically amounts to apathy and compulsive rights hoarding.
Fuck Thor.
Unless someone corrects me, I think his argument boils down to, "we shouldn't allow the release of server binaries for online-enabled games because it's too hard for the developers".
Well, if that's the case, then Thor, that's a "you" (the company) problem. Not a "me" (the consumer) problem. And if you're not going to release a server binary but we're "buying" the game, purchasers have legitimate moral and legal grounds to demand that they be informed that they are buying a license, or renting, the game; they are not owning a functional copy of the game outright.
Addendum, for clarity:
My beef isn't even with a games-as-a-service premise at all. It's the corporatist trend in arguing that single-player experiences need perpetual online connectivity, or that releasing self-hosted PvP server functionality is prima fascia "unrealistic in every scenario".
Some games, like WoW, no way. I understand the depth of the server stack for MMOs. Other games that are PvP-competitive could easily be self-hosted.
The irony is that these companies could still make a boatload of money off of these old competitive online games with more maps and skins, even though they've deprecated their own server stack and cloud-back-end. Essentially, they'd pass the burden of hosting to the players, but still sell content sporadically.
"Stop Killing Games" needs more refined language about what it's asking for, no doubt. There are many scenarios where blanket statements about demanding source code are just not feasible.
I'm turning 42 this summer. I've been a software developer for 15 years now. I'd like to even say that a few of those years I even came across like I knew what I was talking about. But this basic issue is not about software development. This is about consumer advocacy, and it was a huge turn off to watch him perform the mental gymnastics on ~~why people should be screwed over~~ why false/deceptive advertising by the industry is acceptable.
purchasers have legitimate moral and legal grounds to demand that they be informed that they are buying a license, or renting, the game; they are not owning a functional copy of the game outright.
I’m pretty sure that’s already the case, if you read the ToS of most games.
Not that it makes this any better.
The typeface must be 16pt, bold, and the copy itself should be on the front page and be required on the cover description(s).
My beef isn't even with a games-as-a-service premise at all. It's the corporatist trend in arguing that single-player experiences need perpetual online connectivity, or that releasing self-hosted PvP server functionality is prima fascia "unrealistic in every scenario". Some games, like WoW, no way. I get the depth of the server stack for MMOs. Other games that are PvP-competitive could easily be self-hosted. These companies could still make money off of these old competitive online games, even though they've deprecated their own server stack.
"Stop Killing Games" needs more refined language about what it's asking for, no doubt. There are many scenarios where blanket statements about demanding source code are just not feasible.
However, let's not pretend that the industry is not pushing enshittification tactics used by almost every business that's publicly traded. That's the spirit in which this movement is fighting against.
Its not allowing the release, its requiring it.
Good.
Require it; if I buy something I require every feature of my own product, if I purchased it.
Too hard? Fine.
Then the law should require the fact that you the seller must say I'm renting a game or product, or purchased a limited license. They can't say I "bought it and own it" if they can prevent me from using it however I want whenever they want. Force them to be explicitly clear about what I'm getting for my money.