this post was submitted on 21 Feb 2025
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What is the matter with you RT haters? It's a graphical feature that greatly improves the realism of graphics but comes at a performance cost, often large. But if you have the hardware, then you can run it fine. And upscaling helps. What the actual fuck is the problem here? How is this different than any other fancy new graphic tech that has come out? It's like people lose their minds when devs try to push the boundaries with graphics that require high end hardware to max out. Like no shit. Would you rather devs just make every game with crappy graphics forever? You don't want them to try to make stuff look better? I just don't get the hate.
Thanks for coming to my Ted Talk.
I dont think people have problems with the use of ray tracing per se, it's just with Nvidia's and Unreal's implementation of it that causes graphical glitches and bad performance for little gain in quality.
It heavily heavily HEAVILY depends on the game wherher RT looks better. Making a blanket statement saying it gives little visual gain is absolutely a false statement. Do some games have shit RT? Yea. Definitely. Do a lot of games have really good RT? Yes. Cyberpunk, Alan Wake 2, Control, Metro Exodus Enhanced Edition, etc.
The RT in a lot of those games is broken if DLSS is not turned on. Many games' implementation of RT is fundamentally broken in terms of providing a glitch free experience.
I've never seen a game where RT doesn't work without DLSS. Do you have examples?
A good example I think would be ratchet and clank, rift apart.
When running with RT, there is so much noise and blurring that happens with the implementation and running with DLSS helps reduce that noise. In the end I turned it all off and enjoyed it much better with a smooth, high frame rate.
Not exactly making the case that ray tracing is the best solution.
Oh i misunderstood. Yea in that case i agree. Also that game did not have good RT.