this post was submitted on 16 Apr 2025
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Help support. Please make Affinity possible on Linux!

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[–] HiddenLayer555@lemmy.ml 159 points 5 days ago* (last edited 5 days ago) (7 children)

Why not just use and support fully open source alternatives like Krita, Inkscape, Kdenlive, etc instead of giving money to Adobe?

[–] Ulrich@feddit.org 124 points 5 days ago (2 children)

Affinity is not affiliated with Adobe. And presumably because Affinity is higher quality than it's open source alternatives.

[–] piratekaiser@lemm.ee 57 points 5 days ago* (last edited 5 days ago) (1 children)

It's not just about quality, there's a lot missing or honestly plain worse in gimp for example, compared to affinity photo. I'm as big a proponent of OSS as any, it's just that software isn't there yet.

What's more, the target audience for that product are usually people who've had their chance encounter with programming and have decided against doing it. My anecdotal experience obviously. Edit: I mean it's unlikely they will contribute to features

[–] OsrsNeedsF2P@lemmy.ml 38 points 5 days ago* (last edited 5 days ago) (2 children)

it's just that software isn't there yet.

I put about 2000 hours of work into $open_source_project. After a huge release 10xing the quality, we had about 1000x as many users.

The existing user base was ecstatic- for many of them, it was all they ever wanted and more. But we had 1000x new people saying "it just isn't there yet"

[–] piratekaiser@lemm.ee 20 points 4 days ago

Yes, because everyone has different needs. Even blender, which has gone far and beyond most graphical software, would be a no-go for someone because of one or two specifics.

Again, I firmly believe in OSS, but I don't see how porting more professional software hurts the community or freedom effort, when our biggest hurdle is adoption. Missing things people need is a barriers of entry. Missing things a workplace needs is an automatic loss.

[–] LeFantome@programming.dev 1 points 4 days ago

That happens to the commercial folks too. It is just the nature of the adoption curve.

It is the same with price. A few will say that your product is already worth 10x the price. Most will say it’s too expensive. If you drop the price, a few more will see the value. Lots won’t.

More users is more users though. It is not something to get discouraged about. The advantage with Open Source is that, as long as it is useful to some, we have almost an infinite amount of time to expand it to new audiences. Baby steps pay off for Open Source.

[–] 737@lemmy.blahaj.zone 0 points 4 days ago (1 children)

if youre fine with relying on proprietary software you might as well just run it in a windows 11 ltsc iot enterprise vm

[–] Ulrich@feddit.org 1 points 4 days ago (1 children)

That makes absolutely no sense

[–] 737@lemmy.blahaj.zone 1 points 4 days ago (1 children)

i do it for Autodesk software, it works pretty well

[–] Ulrich@feddit.org 3 points 4 days ago

Windows is fucking miserable and Affinity is not.

[–] nyankas@lemmy.ml 40 points 5 days ago* (last edited 5 days ago) (3 children)

This isn’t Adobe.

And as much as I want to like Krita, GIMP and such, their workflows just can’t compare with proprietary software in many cases. Also, especially for photo editing, their feature sets can’t compare with Adobe’s or Affinity’s either.

I use Krita, GIMP and Affinity Photo pretty regularly, and while there have been great improvements to the open source alternatives recently, I just get stuff done with Affinity, while still having to constantly search the web for things Krita and GIMP hide somewhere deep within their menus.

All open source image editors I’ve used are in dire need of a complete UX rework (like Blender and Musescore successfully did) before being more than niche alternatives to proprietary software.

So, as of yet, I can definitely understand the wish for a feature-rich and easily usable image editing suite on Linux.

[–] pelespirit@sh.itjust.works 29 points 5 days ago (1 children)

Blender did an amazing job with their overhaul. I really don't know why anyone would use anything else for 3d modeling. I'm hoping they pump up their CAD features, but I understand if they don't.

[–] fartsparkles@lemmy.world 23 points 5 days ago (1 children)

What’s crazy is that while I used to know countless Maya / 3DSMax people, everyone seems to have switched to Blender. It’s crazy how fast the industry switched to Blender after that UI revamp.

[–] pelespirit@sh.itjust.works 14 points 5 days ago

The UI was pretty bad before, it took forever to get people to understand what was going on. Now it's just a few tips and tricks and people are off and running. They did a great job.

[–] nanook@friendica.eskimo.com 16 points 5 days ago (1 children)

@nyankas @HiddenLayer555 Unfortunately I have to agree, I find Photoshop hands down much easier and more intuitive to use than Gimp even though I've been using Gimp ever since Adobe went to a subscription only model because I absolutely refuse the Klaus Schwab notion of you will own nothing and be happy, bullshit. I was more than willing to pay for Adobe software when I could buy it but fuck if I will rent it.

[–] ElectricAirship@lemmy.dbzer0.com 4 points 5 days ago (1 children)

Idk, you lost me when you said Krita's UI is too challenging... wtf

[–] nyankas@lemmy.ml 28 points 5 days ago (1 children)

And that arrogant "I understand it, why don't you?!"-attitude is exactly what's so often the main issue in the design process of open source software.

I'd recommend watching this recent talk by Tantacrul, the design lead for MuseScore and Audacity. In it, he shows some videos of first-time user tests he conducted for Inkscape recently. It's really fascinating to see, how users fail to do what they want because of confusing UX choices. And often it isn't even that hard to fix. But open source image editors are just full of these little annoyances by now, which really smell like the result of inadequate user testing. And no professional would prefer to work all day with software full of little annoyances when there are alternatives.

I mean, just try adding text in Krita, for example. There's a giant pop-up where you have to format your text without actually seeing it on your image. That's just klunky and far more time consuming than a WYSIWYG approach would be.

[–] ProdigalFrog@slrpnk.net 16 points 5 days ago

Just want to chime in that a Krita developer has been working on a complete text tool overhaul from the ground up for the past 5 years or so, and it is just about ready to be pushed into the beta versions, so that pain point should be resolved soon, thankfully.

[–] EmilyIsTrans@lemmy.blahaj.zone 36 points 5 days ago

The Affinity suite is not an Adobe product.

[–] warmaster@lemmy.world 12 points 5 days ago

Yeah, why help build the next "Adobe"? Use and donate to FOSS.

[–] randomblock1@lemmy.world 2 points 3 days ago

By the time they get feature parity I'll be dead. Affinity is just plain better right now, and it's not Adobe.

[–] brax@sh.itjust.works 6 points 4 days ago

Yeah man. I don't get it these days. Back when all we had was GIMP, I fully understood it. But switching to Krita has been pretty easy. The Photoshop binds are still a bit off, but nothing that you can't go in and fix up the rest of the way

[–] Nindelofocho@lemmy.world 5 points 5 days ago

I use Inkscape and Affinity designer interchangeably. Designer is a bit more powerful and for some reason inkscape has issues sometimes but its more straightforward in ways that designer is not.