this post was submitted on 02 May 2025
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This is definitely not the case. Big studios price their games higher and sell more copies. There are only a handful of indie games like Stardew Valley and Terraria that come close to being in the same spot of the bell curve. Most of Valve's money comes from microtransactions in the longest-running live services and the biggest games of the year.
Ah yeah my bad its the number of sales where indie games win. In terms of money its almost 50/50 tho. People are sick and tired of expensive garbage games and that shows in the drastic changes in revenue from 2023-2024.
Ofcourse if you include in game costs, then it probably changes again.
Be careful not to make the data fit your conclusion. Anecdotally, I've observed a similar sentiment, but for one thing, AAA releases have slowed down due to long development times, so there just aren't that many of them in a given year. For another, we know that, by a wide margin, most time spent gaming is only on a handful of mainstay games that first debuted years ago, like Counter-Strike 2, Grand Theft Auto V, Fortnite, Minecraft, etc. Plenty of those aren't on Steam, but the same concept applies to the games that top the Steam charts.