this post was submitted on 02 May 2025
62 points (94.3% liked)
Games
38286 readers
1185 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here and here.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
This seems like it fits more of a management/strategy type vibe to me.
Maybe you hear news of the 10 greatest knights of the realm coming to save you. But you don't know what they're great at and you only have a limited amount of instructions to give them.
You could have the first knight leave hints by telling him to leave marks in specific places. But he might be the best at combat and would be best sent against some of the other monsters guarding the path. You just don't have the information.
But honestly, I'm not sure if that makes a player feel trapped. They have power to change things. Maybe you steadily take away that power? I'm just not sure how.
Very interesting question though.