this post was submitted on 09 May 2025
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[–] ocean@lemmy.selfhostcat.com 13 points 16 hours ago (1 children)
[–] ProdigalFrog@slrpnk.net 12 points 16 hours ago (1 children)

It's pretty solid, and reveals things I never could've imagined the devs would put into the game. Loved it as a kid growing up, but I have a whole new appreciation for it now.

[–] ocean@lemmy.selfhostcat.com 4 points 10 hours ago (1 children)

Could you share what points you liked? I’m ten minutes in and he’s just yapping about nothing so far. Curious to know but so far it’s been tedious

[–] ProdigalFrog@slrpnk.net 7 points 9 hours ago* (last edited 6 hours ago) (1 children)

The first part seems to be for people who are unfamiliar with the games. The political analysis begins at 19 minutes.

The games go into:

  • Discussion of monopolies, how they are used to exploit, and how they use state force to maintain their position to prevent competition
  • The Carrot character is an anarchist in the first game, who infiltrates the weather factory of the second game to document the exploitation of its workers. He then gives the player a quiz about US economics so that you can infiltrate a board of directors, but when he becomes a member of the board himself, becomes a liberal reformist.
  • In the third game, the devs put an easter egg only accessible by editing a config file with an obscure code, which adds police branded riot gear to the marching fascist candy soldiers, in a reference to the 1999 Seattle WTO Protests, which occurred 3 months before the release of the game.
[–] ocean@lemmy.selfhostcat.com 3 points 7 hours ago

Thanks for writing that out. That’s very interesting! Have been meaning to replay these games :)

That’s funny about the carrot turning