this post was submitted on 13 May 2025
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A community to talk about the Fediverse and all it's related services using ActivityPub (Mastodon, Lemmy, KBin, etc).

If you wanted to get help with moderating your own community then head over to !moderators@lemmy.world!

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submitted 17 hours ago* (last edited 16 hours ago) by can@sh.itjust.works to c/fediverse@lemmy.world
 

cross-posted from: https://lemmy.one/post/27858506

This post serves as notice that Lemmy.one will be shutting down in 90 days.

Unfortunately, the moderation features in Lemmy never progressed to the point required to continue maintaining this service, and Lemmy simply does not have the userbase to justify the cost of this service. Myself and the moderation team apologize for the inconvenience this will cause.

This is sad news. Hopefully the comms can migrate to other smaller instances.

Edit: just saw this

as this is a fairly active community we just wanted to let you know that this community is no longer federating with Lemmy.World due to defederation from lemmy.one for lack of moderation.

Our announcement can be found here: https://lemmy.world/post/28173093

We recommend migrating to a community on an instance that is maintained better.

I guess it's been an issue. I think the lemmy.one meant they needed better administration features

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[–] Die4Ever@retrolemmy.com 69 points 15 hours ago* (last edited 14 hours ago) (3 children)

Everyone thinks the moderation/admin features need to be improved. I'm curious which improvements people are really needing. Whenever I see big complaints about it (beehaw, lemmy.one) I never see any specifics. Link the filed Github issues for them otherwise the feature requests don't really exist, and I'd like to give them thumbs up reactions so they get prioritized more.

Once I saw Beehaw give an actual specific complaint, and it was fixed in a hotfix (v0.18.5) within a couple weeks. Of course Beehaw never updated to that version anyways.

[–] kersploosh@sh.itjust.works 29 points 10 hours ago (1 children)

Here are a few things off the top of my head.

Deleted accounts leave orphaned posts/comments, which still exist on the site but can be difficult for admins to find and remove: https://github.com/LemmyNet/lemmy/issues/5525

Private message reports don't go to all the right people: https://github.com/LemmyNet/lemmy/issues/4436

We should be getting some vote analytics in the future, which will be great. Lemmy seems to have a significant number of vote manipulation accounts that only exist to upvote/downvote in unison, but they are currently hard to find. https://github.com/LemmyNet/lemmy/pull/5669

I really should open an issue to improve the reports queue. It's tolerable if you mod an individual community or a smaller instance, but it is unusable as an admin on a really big instance like .world. There is no way to search or sort the reports. You can filter by posts or comments but then it only shows you 20 entries, which is a weird and unhelpful limitation. All reports have equal priority; there is no mechanism for users to flag reports that should be escalated to admins. And, if something is heavily reported, there is no way to batch resolve the reports after you address the issue.

[–] Die4Ever@retrolemmy.com 1 points 3 hours ago (1 children)

Deleted accounts leave orphaned posts/comments, which still exist on the site but can be difficult for admins to find and remove: https://github.com/LemmyNet/lemmy/issues/5525

I wonder, are you able to view these if you switch to "Chat" view?

[–] MrKaplan@lemmy.world 1 points 1 hour ago

the problem isn't being able to see them in the thread but that you can't open the user profile, so you don't see if there are any comments.

[–] scrubbles@poptalk.scrubbles.tech 37 points 12 hours ago (1 children)

A built in auto mod is the largest thing. A way to say that this common pattern is spam and to block it system wide, right now we just don't have that. A nice to have stretch goal would be to use some model to fight actual gore or csam material, which just doesn't exist. A moderation dashboard would be great to see users with their comment history, vote trends, high level to see if a person just had an off comment that might be taken the wrong way, or if there is a trend of trolling behavior

These have been opened on the GitHub and either sit open forever or are just closed.

[–] Die4Ever@retrolemmy.com 3 points 11 hours ago (2 children)

does Reddit have any of these tools built-in? they sound cool, but they can also be built externally (I believe an automod exists?), and I would say correctly take a back seat to bug fixes

[–] scrubbles@poptalk.scrubbles.tech 18 points 11 hours ago (1 children)

Why compare us to reddit? We feel like Reddit but from a hosting and admin perspective it's a whole different ballgame. Mods of reddit at worst run the risk of their communities being taken down for a bit if they let content slip through. Here on Lemmy us admins are legally liable for content that is posted. We don't have a large limited liability corporation that will take the hit for us. We need these tools, or we are the ones that will have boots through doors.

[–] Die4Ever@retrolemmy.com 13 points 11 hours ago* (last edited 3 hours ago) (1 children)

https://github.com/RikudouSage/LemmyAutomod

I think it's better as separate software. It means it can be developed more efficiently. And this seems to have a lot of features, so it seems it is efficient to develop this way.

[–] misk@sopuli.xyz 4 points 9 hours ago
[–] can@sh.itjust.works 6 points 14 hours ago (2 children)

Unrelated, but deus ex randomized sounds like a great idea. It's been so long I feel like I would have to replay the base game first.

[–] Die4Ever@retrolemmy.com 7 points 12 hours ago* (last edited 10 hours ago) (1 children)

we have a game mode called "Zero Rando" (no randomization) that's basically vanilla with QoL improvements and bug fixes

the Randomizer had so many compatibility fixes, QoL improvements, and bug fixes over the original game, this ended up being really useful for new first time players

since you've played before we also have "Zero Rando Plus" which is the same thing, but also includes the balance changes we've made for Randomizer

and we also have "Rando Lite" and "Rando Medium" to get started with the randomization stuff before going up to Normal Randomizer or Full Randomizer

https://www.youtube.com/watch?list=PLZIQTa_kwZhBksj7UzcahPiRaHk87fWch&v=ksoj1QMoGIc

https://mods4ever.com/ | !deus_ex_randomizer@lemmy.mods4ever.com

[–] drosophila@lemmy.blahaj.zone 1 points 11 hours ago (1 children)

How does this compare to other community patches in your opinion?

[–] Die4Ever@retrolemmy.com 1 points 10 hours ago* (last edited 10 hours ago) (1 children)

our "Zero Rando" makes way less changes to the gameplay than GMDX or Revision, which are often recommended to first time players but they're actually totally different games from the original

our "Zero Rando Plus" would be more similar in the amount of changes to them

[–] drosophila@lemmy.blahaj.zone 1 points 10 hours ago (1 children)

How about Deus Ex: Transcended?

I think that was the patch I ended up using my first playthrough (I'm away from my computer at the moment or else I'd check), but I might want to use something else my second time.

[–] Die4Ever@retrolemmy.com 1 points 10 hours ago* (last edited 10 hours ago)

Transcended seems good. I haven't played it, but it sounds like it still has changes from Revision left over in it (it was forked from Revision). Like cameras seeing bodies, pawns reacting to unconscious bodies, and dogs having the jump attack. But idk if those can be turned off. If they can be turned off then it's pretty similar to our "Zero Rando".

But we have more QoL features available that you can enable which aren't included by default in "Zero Rando". A big one being Password Autofill which isn't enabled by default in "Zero Rando" but it's huge for Steam Deck players.

We also allow selectively enabling balance changes. Like auto augs, or general aug balance changes, there's an option for skill changes, map changes. Here's some of the settings menus:

Also we're open source

[–] ripcord@lemmy.world 6 points 13 hours ago

Unrelated, but Moby Dick was named after a real white whale named Mocha Dick, which was nicknamed after first being encountered near Mocha Island.