this post was submitted on 20 May 2025
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Games

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[–] But_my_mom_says_im_cool@lemmy.world 4 points 2 weeks ago (2 children)

Wait, how do you guarantee employment to a team after their work and contract is complete?

[–] fmstrat@lemmy.nowsci.com 6 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Game development should not be a gig economy. It is often treated as such so studio execs can pocket more money by dropping staff at release to pad their own wallets. There are plenty of game companies, and millions of companies in other sectors, that reinvest that capital into the company.

But what about other forms of entertainment? Movies! Books! Music!

Royalties. This would be another solution.

Tagging @theneverfox@pawb.social because they might find the thought of royalties vs continued Dev interesting.

[–] theneverfox@pawb.social 1 points 2 weeks ago

I do find it interesting...I don't think it addresses the problem, but it sounds like a great idea

Realistically, how much are companies going to pay out in royalties? As little as they can get away with

Let's say it's 2% of a game that made $100M - you're looking at tens of thousands each when it's all split up. Which is great, maybe even life changing for some of them, but it's not financial security kind of money

And then let's say the game flops or gets cancelled... Well that's not going to help much, so you can't really rely on it

So I think the idea is great, but it's still just fiddling with the knobs of capitalism

[–] theneverfox@pawb.social 3 points 2 weeks ago

You say what project they'll be transitioning to as less and less bug fixes are necessary. Could even be dlc