this post was submitted on 29 Jun 2025
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Steam Deck

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Microsoft has long wanted to get vendors out of the kernel. It's a huge privacy/security/stability risk, and causes major issues like the Crowdstrike outage.

Most of those issues also apply to kernel anti-cheat as well, and it's likely that Microsoft will also attempt to move anti-cheat vendors out of kernel space. The biggest gaming issues with steamOS/Linux are kernel anti-cheat not working, so this could be huge for having full compatibility of multiplayer games on Linux.

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[–] DonutsRMeh@lemmy.world 95 points 1 day ago (3 children)

I never understood kernel level anti-cheat. People STILL cheat. lol

[–] MoogleMaestro@lemmy.zip 56 points 1 day ago* (last edited 1 day ago) (1 children)

Yes,

but game companies also want to spy on you and potentially sell your data. Even if they aren't selling it, the ability to do so increases the value to investors. This is the way tech companies talk about invasive software in general, FWIW.

[–] derin@lemmy.beru.co 1 points 14 hours ago

Can you name an instance of a game company doing that?

[–] AmbitiousProcess@piefed.social 24 points 1 day ago (2 children)

To be fair, it certainly still makes cheating harder. If it didn't exist, you'd just see even more people cheating, but it's a pretty overkill way of system monitoring for such a relatively small benefit by comparison.

Massive privacy risk, only slightly better performance than other non-kernel monitoring.

[–] Crozekiel@lemmy.zip 2 points 1 day ago

Sure, if you are comparing to having no anti-cheat at all... But there are tons of competitive games out there using more "traditional" anti-cheat that don't need kernal access that are doing fine.

[–] skozzii@lemmy.ca 24 points 1 day ago (1 children)

Some games just need people back in the equation instead of relying on algorithms. Bring back the Game Master's to MMOs etc, these people are willing to work for peanuts and be happy, yet they still decided to cut costs by replacing them...

[–] Winter_Oven@piefed.social 9 points 1 day ago (3 children)

...wait, games don't have even a single person checking for cheaters, even casually? Like, they wholly rely on anticheat?

(PS, has been a decently long time since I played a game that needed anti cheat)

[–] seralth@lemmy.world 2 points 13 hours ago

FF14 and BDO for example still have GMs but they are woefully understaffed. This is the more common reality.

Few to no mmos have zero GMs. They just frequently only work for like an hour a day doing spot checks are under staffed and mostly just are email support.

The old days of gms frequently being actively in-game to reach out to 24/7 isn't a thing anymore.

[–] dormedas@lemmy.dormedas.com 15 points 1 day ago (1 children)

Depends on the game, really, but “relying” on anti-cheat is pretty common. Larger games tend to have teams who review cases that get flagged by the systems and players and do manual removal but these teams also tend to be quite small and unable to adequately handle the amount of cheating that occurs.

If gamers want to see cheaters less often, they need to pressure the companies to do human moderation in addition.

[–] vulgarcynic@sh.itjust.works 3 points 1 day ago* (last edited 1 day ago) (1 children)

I'd argue the most effective anticheat is dedicated servers. Admin'ed a lot of CS, TFC, and Q3 servers growing up and it was easy enough to kick/ban any one hacking or being an unrepentant dick. Downside for the corps is, you can't gate all that dlc as easy when users have control.

[–] dormedas@lemmy.dormedas.com 1 points 1 day ago

I’d argue the same, actually. It takes people to moderate people and dedicated servers make it easiest. Modern match made games could still have admins, the company needs to pay for them.

[–] NotSteve_@lemmy.ca 3 points 1 day ago

I think people can vote to kick people but that’s it really

[–] Blackmist@feddit.uk 1 points 1 day ago

Did you never play Fall Guys on PC?