this post was submitted on 08 Jul 2025
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Depends on the game. In Deep Rock Galactic it's great, you always have to keep exploring, you never know what's waiting for you down there.
Edit: but it's not a classic "dungeon"
Functionally it is rooms connected by hallways, in terms of the generation. Its just that the hallways might be open(or winding) tunnels or might be dig-able terrain. But they do start the generation with placing "rooms" and then connecting them, which is similar to how other procedural generation methods work.
More info about DRG's caves specifically: https://steamcommunity.com/games/DeepRockGalactic/announcements/detail/4593196713081471259