this post was submitted on 02 Aug 2025
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[–] acockworkorange@mander.xyz 12 points 1 day ago (3 children)

If you were designing a cockpit and wanted to relay positional data to the pilot, 3D audio would be a great way.

So my head canon is that the sounds are generated in the cockpit, for the benefit of the pilots.

[–] Aganim@lemmy.world 5 points 16 hours ago (1 children)

I remember Wing Commander III having that explanation in the manual: sensors pick up what is happening outside the ship and simulate positional sound to increase pilot awareness.

[–] acockworkorange@mander.xyz 2 points 15 hours ago (1 children)

Such an awesome game! I played that as a kid, I wonder if that's where this idea came to me from.

[–] Aganim@lemmy.world 2 points 15 hours ago (1 children)

I still remember being in awe because of the whopping 4 CD-ROMS it came on, in a time where CD-ROM drives weren't even standard yet. Damn, I feel old now. 😂

[–] acockworkorange@mander.xyz 2 points 15 hours ago

It was so much ahead of its time. The storyline, the cinematic characters... I got a fighter jet joystick because of that game, sunk countless hours on it. Thanks for the memories!

[–] JackbyDev@programming.dev 4 points 20 hours ago

Like electric cars having a fake noise for nearby pedestrians.

[–] Baylahoo@sh.itjust.works 2 points 22 hours ago

Star Wars is one of those franchises that depend on ideas like this. Thank you doing your part soldier! 🫡