this post was submitted on 18 Aug 2025
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Except for the translation;) it was phenomenally bad.

But gameplay wise, I’m confident that it has some of the coolest mechanics out there In the soulslike universe. I particularly loved that it occurred to me so many times that it had felt completely impossible to beat bosses at first but I gradually figured them out. And many tries after, I slay them like I dance!

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[–] rainwall@piefed.social 4 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Have to give lies of P lots of credit for adding "adjust anytime" difficulty settings. Most souls-likes wont budge here with difficulty settings at all, likely due to the rabid fan pushback, but this was a huge plus to me.

As someone who dislikes the punishing "fail for 3hrs over and over again" genre mechanics but likes everything else about the game, it went from a "no thanks" to "buyable" with that change.

[–] Artisian@lemmy.world 1 points 2 weeks ago (1 children)

Oh this I did not know! New with the DLC it seems?

[–] rainwall@piefed.social 3 points 2 weeks ago* (last edited 2 weeks ago)

It was a free update that came out at the same time as the DLC, but yup they lined right up.