this post was submitted on 06 Sep 2025
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Elden ring absolutely does meet player expectations - challenge is the expectation of the souls-like genre.
I don't disagree with any of this but I'm not talking about how the win should look in the fiction.
It's just that when you roll a crit but don't get a crit, most players will get extra disappointed. That's a fact of the human experience that no rules text will ever change.
Good design accounts for the reality of how people actually use a thing.
Woah wait now. Sure people misuse things but designing with that in mind always produces a better thing than ignoring reality. A gun with a safety is a objectively a better design than a gun with no safety, even if the both have a manual that says not to play with the trigger and keep away from kids.
The game trains you to expect a dopamine reward when you roll a 20. A game that consistently meets the expectations it creates would be a better game.