this post was submitted on 09 Oct 2025
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Virtual Reality

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The group, which calls itself XR Research Institute, claims that the launch is set for this year, and estimates a production run of 400,000 to 600,000 units per year.

For comparison, that's roughly the production scale of Apple Vision Pro. Meanwhile, 2.5 million people have unlocked the achievement for completing the Quest 3 and Quest 3S introductory mixed reality experience after two years, and Quest 2 sold north of 20 million units. As another point of comparison, estimates peg Steam Deck at around 5 million units after almost four years.

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Valve has mostly neglected SteamVR on Linux. There's Monado and associated projects that are much better performance wise but are still ironing out integration of equivalent features. it's a playable experience, and in some cases can drastically improve FPS but it's not a drop in upgrade. If Valve wants to improve SteamVR they would do well to adopt a similar approach to what they've done with Proton and put resources towards the open source project and use it as a base for a SteamVR 3.0.