this post was submitted on 16 Oct 2025
        
      
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      Asklemmy
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CGI. When people say "there was too much CGI" they just mean "there was bad CGI" because the good stuff is imperceptible.
And often that's not because the CGI itself is bad quality, but because the effects team was asked to do the impossible with half the tools necessary. The "fix it in post" mentality.
Even small things like having reference lighting examples from the set can be the difference between an okay outcome and something almost imperceptible.
One time I worked on something where a character threw a spear. For some reason they didn't have a spear on set and asked the actor to just pretend. Then our instructions from the director were to make the actor twirl the spear before he threw it. Just because it looks super cool to twirl stuff, I guess.
Not only did the actor not pretend to twirl it, the shot was about 30 frames long (one second is 24 frames). So we had like 15 frames to make him twirl this giant spear, which the actor didn't do. It was either make it look like dog shit or make a full, hero digital double and completely re-do the shot as 100% CGI, which there wasn't time or budget for.
Yeah, it looked like dog shit. The whole project did.