this post was submitted on 12 Oct 2025
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I was the opposite. I'd have an adventure first session, and a general idea of what was going on in the world, and then just ad-libbed everything from there. I don't think I ever had anything besides a map of where I thought the party would be for the session, and some npcs. I pulled so heavily from the monster manual for fights... I got a lot of utility from swapping stat blocks and just describing monsters weirdly.