this post was submitted on 19 Oct 2025
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Arc Raiders had a free playtest this weekend, and some players are arguing that the game needs a PvE-only mode. In the game players are tasked with scavenging resources from an open map infested with enemy robots alongside other players, with players not in your group effectively being another type of enemy. This, of course, has some players saying that fighting enemy robots is enough, that they don't need the extra stress of having to fight off other players too. The pro-PvP players are, of course, saying that this is what the game is, and if you don't like it you should go play something else.

It's not like that's never been done before. Sea of Thieves is another PvPvE game, and not too long ago it too got a PvE-only mode.

What do you say about this? Should a game that wants to be both PvE and PvP also offer exclusive modes?

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[โ€“] RightHandOfIkaros@lemmy.world 8 points 1 day ago (1 children)

They don't have to, but having one would significantly increase the chances of the genre being successful.

All of the games in the genre that don't have a PvE mode see high success for less than a year before player numbers fall below 10k average players. The only really exception is Tarkov, which is basically the Fornite of the genre, except it actually was the first of the genre unlike Fortnite.

ARC Raiders should have one in particular because it was originally supposed to be a coop PvE game, and was forced into its current genre by Nexon.

[โ€“] Bruhh@lemmy.world 2 points 18 hours ago

Do we know Nexon forced them to change genres? The devs explained that their PvE only concept just wasn't fun hence the change but who knows how much Nexon has a say past monetization strategies.