this post was submitted on 22 Oct 2025
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“For quality games media, I continue to believe that the best form of stability is dedicated reader bases to remove reliance on funds, and a hybrid of direct reader funding and advertisements. If people want to keep reading quality content from full time professionals, they need to support it or lose it. That’s never been more critical than now.”

The games media outlets that have survived, except for Gamespot and IGN, have just about all switched to this model. It seems to be the only way it survives.

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[–] M0oP0o@mander.xyz 1 points 1 day ago* (last edited 1 day ago) (1 children)

I have old some old magazines that are at least readable with ads that don't move. This is not a radical take, just like all corporate media the quality has declined in general (not suggesting that there was a lack of bad journalism in the past). Also, they may not have hard quotas there but the writers are paid to make articles and content to fill the site (it is like how best buy did not do commission vs future shop but where both the same company and fired those that did not make sales regardless).

As for how to improve this particular article, I would say a good start is to pick a format, is it a op ed or an interview? Or is it a report on events? I would go the op ed direction myself and rely less on the quotes from other journalists and data from the weird internal marketing source. I would have likely incouraged having a message and then sprinkled in actual employment numbers from major publications throughout the article and not done what this one did that was "this program sends out less free codes" as a data point. The data used is too weak for anything other then an opinion piece but the article is too light on the writer's input to be one.

There is also a big "citation needed" part that should have set off a editor.

"If amateur, part-time, or freelance writers are included, the number of departures from the games media swells to more than 4,000 people since October 2023."

"If" indeed! They went from 25% down and then if you include free lancers swelling to more then 4,000 people. That's just sloppy writing. At least give initial numbers and keep the format consistant.

[–] ampersandrew@lemmy.world 1 points 1 day ago (1 children)

Also, they may not have hard quotas there but the writers are paid to make articles and content to fill the site (it is like how best buy did not do commission vs future shop but where both the same company and fired those that did not make sales regardless).

The incentives are very different when the writers own the company and are largely paid by monthly subscribers.

There is also a big “citation needed” part that should have set off a editor.

How would you have cited "declining quality of writing" as an inciting factor? How would you measure it? And why did it just become a problem in the past few years rather than any of the problems that are listed in the article?

[–] M0oP0o@mander.xyz 0 points 1 day ago (1 children)

How would you have cited “declining quality of writing” as an inciting factor? How would you measure it? And why did it just become a problem in the past few years rather than any of the problems that are listed in the article?

The part I am talking about is below the the part you are quoting. It was a critique on the part that goes:

"According to Press Engine’s database of ‘tier 1’ publications that cover games (which is defined as major websites, both specialist and mainstream, with seven-figure-plus audiences), the global pool of game journalists has declined by 25% in just two years. The vast majority of these departures were from specialist games websites like IGN, Polygon, or Gamepot.

If amateur, part-time, or freelance writers are included, the number of departures from the games media swells to more than 4,000 people since October 2023."

I am not sure if you are just a touch upset that everyone does not agree that your writer owned slop factory is of high standards or if you just missed the part where I was trying to point out the weak writing as asked. But if I was to "cite" the declining quality of writing, I could do so by referencing old popular articles compared to current ones, I could show screen shots of the ever mounting assault of ads, or I could do what I am doing here and just assume that my audience is not wilfully ignorant of the current state of the format.

You can not out of one side of your mouth state the industry of writing is dying then say out of the other that the writing has not suffered.

[–] ampersandrew@lemmy.world 1 points 1 day ago (1 children)

I know you were talking about another part of the article, but you had a similarly uncited reason for the shrinking games media work force. I don't care if you don't like VGC, but I really don't see a time when the writing was better, and I wanted to see what you were expecting.

[–] M0oP0o@mander.xyz 0 points 1 day ago (1 children)

I am not writing for a publication but sure I guess you expect the same level of journalism as VGC so lets cover it a bit.

Lets use their own words About how they 5 years ago where getting 7 million views a month. That great, and the article although a fluff piece about themselves is not nearly as bad as the one linked before. But hey that could just be different writers after all, but nope both done by the editor in chief Andy Robinson. And don't get me wrong VGC is one of the better ones, but at 7 million views a month they are not competing with video from places like twitch and you tube. In fact the written coverage on games has become a walled garden of insiders writing tone deaf articles and reviews in general.

Take the reviews for example, VGC's coverage on Borderlands 4 Does not even address the games broken state but gives it 4/5 stars vs VGC's coverage 6 years ago on Anthem Where they lambaste the game for it's faults. Hell we can take this further and look at coverage on the same thing under different media in current times, the VGCs review of Borderlands 4 has no view counter on it but also has no comments, where as a smaller creator on youtube using clickbait has over 6000 comments and more views then they have subscribers (425,000).

I am sorry you don't see the degradation of written games media, and I understand it was never top shelf stuff, but it is not a controversial take that needs extraordinary evidence. People are clearly not happy with the quality and content (hence the constant downsizing due to dropping revenues) leading places to sell out more to cover the bills thereby leading to a death spiral. Just look at coverage of some of the worst most broken releases to get why audiences are turning away:

Redfall getting a 4/5

Suicide Squad: Kill the Justice League getting a 4/5

Redfall getting a 90

Vampire: The Masquerade - Bloodlines 2 getting a 8/10

[–] ampersandrew@lemmy.world 1 points 1 day ago (1 children)

Take the reviews for example, VGC’s coverage on Borderlands 4 Does not even address the games broken state but gives it 4/5 stars

That's because it's not broken; it performs poorly relative to its visuals. It's an excellent game.

You've done little to convince me that "mistrust" of games media is any more than people getting upset that reviewers have different opinions than they do. I can tell you right now, for instance, that Jordan Middler loves Pokemon, so it's no surprise to me when VGC gives good reviews to Pokemon games. I've got a friend who really gelled with Suicide Squad as well, so I know it's possible for people to really enjoy that game. In this very thread, you can see people who are convinced that reviewers are paid off or playing difficult games on extra easy modes, neither of which are true, because they just can't reconcile that anyone could possibly enjoy a game that they didn't enjoy or weren't interested in.

[–] M0oP0o@mander.xyz 1 points 1 day ago (1 children)

Its a non functioning product at launch, something that should be called out in a review. It is a low quality slop review, whether or not I agree with the conclusion. You can like or dislike a game counter to a review but I expect that at the very least an attempt will be made to point out pitfalls, and that was not done. The Suicide Squad was a bad game, someone liking it does not justify a dishonest or lazy review. You can not toss out one anecdotal view while pushing your own without looking a bit silly.

In this very thread, you can see people who are convinced that reviewers are paid off or playing difficult games on extra easy modes, neither of which are true, because they just can’t reconcile that anyone could possibly enjoy a game that they didn’t enjoy or weren’t interested in.

Neither of which are true is a bold statement that needs more then a "trust me" level of response. Next your going to tell me that redfall was actually good without much issues is more likely then some one was paid to write a fluff piece (a thing that happens in all forms of journalism). You seem to be pushing the idea that its the audience is wrong and desperately assuming that people don't like the media state due to an inability to reconcile their own preferences with the articles (wild and odd).

[–] ampersandrew@lemmy.world 1 points 1 day ago

Its a non functioning product at launch, something that should be called out in a review.

It literally functions. I've played it at launch and will continue playing it. Watch Austin's review on SkillUp, who had the benefit of releasing his review some time after launch but started during the embargo period, to see why a reviewer would not call it out.

The Suicide Squad was a bad game, someone liking it does not justify a dishonest or lazy review

The quality of a game, and the evaluation of it in a review, is entirely subjective.

Neither of which are true is a bold statement that needs more then a “trust me” level of response.

Try looking right under the comment where someone who has been a paid reviewer called it out as nonsense. Or ask literally anyone in the industry. It's come up on podcasts like Friends Per Second and Giant Bomb over the years enough times. If this was all a big marketing stunt where reviews were bought and paid for, someone would have blown the whistle by now.

You seem to be pushing the idea that its the audience is wrong and desperately assuming that people don’t like the media state due to an inability to reconcile their own preferences with the articles (wild and odd).

And yet you're doing it right now. I can see why you would distrust a review if you don't understand what a review is.