this post was submitted on 13 Sep 2023
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Unity has changed its pricing model, and game developers are pissed off::Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.

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[–] Humanius@lemmy.world 15 points 2 years ago* (last edited 2 years ago) (3 children)

Unity walked back from charging per installation earlier today. Now they will be charging per device it is installed on.
It doesn't solve the core problem, but it at least prevents install-bombing like you are suggesting

https://www.eurogamer.net/unity-backtracks-slightly-on-plans-to-charge-developers-for-game-installs

[–] harrim4n@feddit.de 16 points 2 years ago (2 children)

I'd be interested to know how they're going to track this? They'd need to create some sort of fingerprint for each device, and store it together will all already installed games / software in some sort of database in perpetuity.

[–] veloxization@yiffit.net 2 points 2 years ago

Saw this screenshot on Mastodon. They won't tell how they're going to track it exactly but it sounds like some weird estimation work.

2b75c0c16828af54

[–] Sethayy@sh.itjust.works 9 points 2 years ago

My 100 VMs are just ripe with anticipation

[–] UxyIVrljPeRl@lemmy.world 4 points 2 years ago

Well, it makes it a bit harder to inflate the rates but not impossible.