this post was submitted on 24 Sep 2023
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[–] WolfhunterGer@feddit.de 172 points 2 years ago* (last edited 2 years ago) (4 children)

Yeah, the reason why Valve can do that is that they are not a publicly traded company but a privately owned one. Gabe Newell doesn’t have a fiduciary duty to any shareholders, so they don’t have to squeeze every penny from their users or abuse their quasi monopoly.

[–] Molecular0079@lemmy.world 83 points 2 years ago (2 children)

The whole idea of investments always going up is an absurd idea that needs to go. At this point I infinitely prefer a private company over a publicly traded one.

[–] LwL@lemmy.world 16 points 2 years ago (1 children)

It's a bit of an inherent issue sadly, if your goal is to multiply money why would you invest in a company whose profits stay the same over one whose go up? And you have no reason to care if the company eventually dies as a result, you just move your money into the next one.

And most people investing money will be doing so with the only purpose of multiplying that money, as it's mostly banks and similar institutions. In theory if the main investors of a company want it to prioritize user experience over profits, the companies' duty to its shareholders would also be to ensure good user experience. But that's never going to happen.

[–] ColeSloth@discuss.tchncs.de 2 points 2 years ago

It's not even an "idea". They legally have to do whatever they can to make it go up. It's idiotic and poisonous.

[–] joelfromaus@aussie.zone 15 points 2 years ago (3 children)

If Gabe ever leaves Valve and the powers that be decide to go public I hope it’s done in a way that gives power to the users instead of faceless investment firms. I don’t even know what that would look like but I fear the day that Valve comes under control of an ex-AAA game company CEO or the like.

[–] Gamey@feddit.de 25 points 2 years ago* (last edited 2 years ago) (1 children)

I wish something like that existed, once you go public you are obligated to grow and that has limits so you always end up squeezing your users! :/

[–] ALostInquirer@lemm.ee 16 points 2 years ago (1 children)

Perhaps a transition to a not-for-profit organization structure might be what folks would prefer? It seems like a potentially better alternative than going public, but I'm not sure how it might work in practice for something like a digital storefront.

In a weird way, one could almost argue that's roughly how Valve's been operating anyway, except I imagine they've been lining their pockets more than a not-for-profit organization's owners/employees do.

[–] Gamey@feddit.de 14 points 2 years ago

I bet they make a shit ton of money but they certainly seem to reinvest enough of it too. There is a interesting concept called purpose companies here in Europe but it's not especially wide spread or planned by regulators so the transition is extremly complicated and expensive. The search engine Ecosia is a relatively well known one, it's basically a company in self ownership where no one from outside can become CEO and no one can sell or go public, they are obligated to their chosen purpose and that's where their profits go (in the case of Ecosia that's planting trees), not sure how it works exactly or if it's doable in the USA at all tho.

[–] miss_brainfart@lemmy.ml 8 points 2 years ago (1 children)

Each game on your account represents a share.

That sounds fun.

[–] aksdb@feddit.de 3 points 2 years ago

We should do this in the food industrie. Then I would become a steakholder.

[–] Vespair@lemm.ee 2 points 1 year ago* (last edited 1 year ago)

Bro what do you think those Steam levels and experience are for? Obviously they're gonna divest the company across the playerbase and divvy it up based on Steam levels!

/s

[–] jtmetcalfe@lemmy.sdf.org 5 points 2 years ago* (last edited 2 years ago)

Epic is also private though I agree with your sentiment 100%