this post was submitted on 27 Apr 2024
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Rust

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submitted 10 months ago* (last edited 10 months ago) by 1984@lemmy.today to c/rust@programming.dev
 

This was a really good summary of what Rust feels like in my opinion. I'm still a beginner myself but I recognize what this article is saying very much.

The hacker news comments are as usual very good too:

https://news.ycombinator.com/item?id=40172033

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[–] crispy_kilt@feddit.de 2 points 10 months ago (1 children)

Sounds to me like people are using the term "iterate quickly" to really mean "we don't understand the problem space and we have little usable requirements"

I agree, for "exploratory programming" Rust takes more time. To hack out quick prototypes I'd use Python.

[–] sugar_in_your_tea@sh.itjust.works 2 points 10 months ago (1 children)

And in game dev, a lot of what you're doing is exploratory:

  • not sure what heuristic to use for pathfinding
  • balancing game mechanics
  • tuning enemy AI
  • tweaking shaders

Requiring a rebuild for each of those would take too much time.

[–] crispy_kilt@feddit.de 1 points 10 months ago (1 children)

Makes sense! I must admit I have zero experience in that area.

[–] sugar_in_your_tea@sh.itjust.works 2 points 10 months ago

I'm just a hobbyist myself as well, but i've talked to actual professionals in the field, so i'm pretty sure that's general wisdom.