this post was submitted on 22 Feb 2025
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[–] ampersandrew@lemmy.world 3 points 3 hours ago

You may as well compare mechanics in Armored Core 6 against Dark Souls.

[–] Renacles@lemmy.world 7 points 5 hours ago (2 children)

I thought Outer Worlds was a pretty mid but Avowed is not grabbing me at all so far.

[–] tatann@lemm.ee 2 points 1 hour ago

I'd say mid too about Outer Worlds, but the first half is above average IMHO. It's the second half which felt half baked and lowered my appreciation.

I'd prefer some developers set their mind on a good/great 20h experience if they don't have the budget for more, instead of trying to align themselves with the big players.

[–] TwoBeeSan@lemmy.world 3 points 4 hours ago (1 children)

Unfortunate. Love obsidian but their first person games have been a bit meh

[–] MeekerThanBeaker@lemmy.world 1 points 1 hour ago

You can technically play Avowed in third person view, but I understand your point.

[–] anamethatisnt@lemmy.world 19 points 8 hours ago (2 children)

As someone who loves the freedom of games like TES:Morrowind, Fallout: New Vegas and the Outer Worlds this was a great way to make me lose interest in Avowed. That friendly NPCs doesn't react at all when you steal in front of them or when you shoot them in the face sucks big time.

[–] neon_nova@lemmy.dbzer0.com 1 points 3 hours ago

There is something that feels off about avowed. I only played it for a few hours, and it’s like eating generic brand chocolate.

I can’t quite put my finger on what it is about the game. Now that I think about it, the land seems kind of empty. In Skyrim, there is always something around. Even if it’s just a goat.

This game has little patches of enemies here and there. It also feels a bit linear so far. I’m probably not going to play anymore as everyone I play this, it just makes me want to play Skyrim again.

Maybe I can find a mod that gives me an avowed style want weapon. I really like how the want looks and works.

[–] ampersandrew@lemmy.world 1 points 4 hours ago

There are very different goals between these games. This is an action RPG where your whole character sheet is focused on combat, not unlike Dark Souls even in level design. The systems of Bethesda's games have sounded good to me on paper in the past, but in execution, they've always felt like they aspired to be what Larian is doing now and had very few actual benefits. They let you steal anything you want in this game because it was more relevant to this game's loop.