this post was submitted on 17 Mar 2025
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[–] TheWilliamist@lemmy.world 3 points 1 hour ago (1 children)

To all of the authors below who have disparaging opinions on the UX/UI experience and or the download ability. It’s a volunteer project for a reason. If you have such grand ideas and abilities put your money where your fingers are and fucking sign up.

[–] surph_ninja@lemmy.world 3 points 37 minutes ago (1 children)

God forbid people offer feedback.

[–] TBi@lemmy.world 1 points 12 minutes ago

Helpful Feedback is fine. As the OP said there is no need for disparaging feedback.

[–] mtchristo@lemm.ee 20 points 4 hours ago (1 children)

Next. They should drop everything and solely focus on improving ux & ui . Every time I open gimp to try and get acclimated to it, I close it back out of frustration. Nothing is intuitive in that software. Not even the naming of the tools settings.

[–] hexagonwin@lemmy.sdf.org 9 points 4 hours ago

i mean its pretty good if you get used to it.. i remember the shortcuts for all the major tools i use and it's very quick and easy to use for me.

[–] ManaOatbun@jlai.lu 41 points 6 hours ago (2 children)

I opened it, changed brush, got a segmentation fault crash lmao

[–] iamkindasomeone@feddit.org 4 points 3 hours ago

It's always the user's fault. Why do think you could change the brush using an UI element!?

[–] RoyaltyInTraining@lemmy.world 13 points 5 hours ago

Isn't C just wonderful?

[–] Leeuk@feddit.uk 14 points 6 hours ago

Brilliant and huge congrats to the amazing people who worked on it. One silly question though, is the "new" Gimp logo supposed to look out of focus or are my eyes getting old?

[–] sfu@lemm.ee 11 points 6 hours ago (1 children)

Not having non-destructive editing has kept me from using gimp. I tried but just couldn't use it. I'll have to try again.

[–] JacksonLamb@lemmy.world 2 points 3 hours ago

If it's non destructive now I might try to learn it.

[–] joshfaulkner@lemmy.world 25 points 8 hours ago
[–] xnx@slrpnk.net 64 points 9 hours ago (1 children)

zero screenshots on the announcement page and zero screenshots on the homepage. Exactly what i expect from gimp lol

[–] AdrianTheFrog@lemmy.world 25 points 9 hours ago (1 children)

The UI looks the same lol

The layers are the big thing, but its hard to show because the final result looks the same anyways

[–] xnx@slrpnk.net 31 points 8 hours ago* (last edited 8 hours ago) (3 children)

Aw man i was hoping for a big ui upgrade like when blender released version 2.8 that now even cinema4d is copying.

I fear gimp truly doesnt care about its ui/ux because technically everything you want to do is possible as long as you learn the ways ans they dont care to attract an audience thats not die hard FOSS people. For example schools havent been able to use it because theyre so deadset on their nsfw name and schools cant have kids googling gimp with the pictures that will show up

[–] Manalith@midwest.social 1 points 3 hours ago

My college taught us GIMP for anyone in the CIS program, but not the actual graphic design track.

[–] RoyaltyInTraining@lemmy.world 3 points 5 hours ago (1 children)

No self-respecting UI designer would ever want to work on that dinosaur of a codebase. The GIMP team is simply unable to do what Blender did, even if they made the UI their number one priority.

[–] mholiv@lemmy.world 1 points 47 minutes ago

I mean the whole point of doing the mega rewrite to gtk3 was specifically to enable such forward looking progress.

What they did in the 3.0 release was, largely, a massive modernization of a dinosaur code base.

Now that it’s done it makes sense to do a UI overhaul. Before 3.0 it made no sense to even try, now it does.

[–] _____@lemm.ee 1 points 8 hours ago

they could have just called gims or gum

naming stuff is important

[–] Majestic@lemmy.ml 83 points 15 hours ago (2 children)

Incredible. This is one of those hard to believe moments.

It's been 21 years since the release of GIMP 2.0.

It's been more than 10 years since work on a majorly overhauled GIMP 3.0 was announced and initiated.

And it's been 7 years since the last major release (2.10).

I can't wait for the non-destructive text effects. After all these years of dealing with the fact applying drop shadows meant the text couldn't be edited, at last it's no longer an issue.

As a long time - pre version 2 - gimp user my first thought was "what, don't be ridiculous" and now I dont know what to feel. Why would you do this to me personally

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[–] Showroom7561@lemmy.ca 151 points 17 hours ago (34 children)

Man, after decades, why does GIMP still have a marketing problem?

Just visit https://www.gimp.org/ and compare it to https://www.adobe.com/ca/products/photoshop.html

Just assume both did exactly the same thing and cost the exact same amount (free or otherwise). Which would you choose based on their website?

Why does GIMP (and pretty much all FOSS) have to be so secretive about their product? Why no screenshots? Why not showcase the software on their website?

It's so damn frustrating that every FOSS app appears to be command line software, or assumed that the user knows everything about it already.

Devs, you might have a killer piece of software, but screenshots go a long way to help with gaining interest and adoption.

[–] pHr34kY@lemmy.world 1 points 1 hour ago

The photoshop page doesn't even have a download link.

0/10 would not download.

[–] Leeuk@feddit.uk 14 points 6 hours ago

Agree, however on clicking the photoshop link was first hit with 2 popups before I could see the page.

Unless 3.0 has solved it, the gimp has a steep UI problem and a learning curve such that mass appeal on the website would be inappropriate anyway. I love it but I love it because I've been using it my whole life and know it very well. Foss in general struggles with useability due to a lot of hard to overcome problems - mainly, that by the time someone is ready to contribute to any given foss project, they're already intimately familiar with its foibles and probably have strong opinions about what UX elements are sacred cows and should not be fixed.

[–] pelespirit@sh.itjust.works 42 points 16 hours ago* (last edited 16 hours ago) (1 children)

Krita.org does a nice job of showing off their work and so does Blender

They're not flashy, but they definitely make me want to download them and check them out.

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[–] umbrella@lemmy.ml 3 points 9 hours ago* (last edited 9 hours ago) (2 children)

dont forget how they expect you to compile it. some projects offer a nice .msi for windows, a .whatever for mac, and then linux users just get a link to their github. i mean cmon.

[–] TonyTonyChopper@mander.xyz 2 points 1 hour ago

compiling a program takes like 2 clicks dude

[–] Eyck_of_denesle@lemmy.zip 8 points 6 hours ago

"They" most of the times is solo devs and you can't blame them for that. GIMP does have flatpak, appimages, etc.

[–] Xeroxchasechase@lemmy.world 42 points 17 hours ago (1 children)

You're welcome to contribute your experties.

[–] Showroom7561@lemmy.ca 35 points 17 hours ago (4 children)

I wish I could, but this is a systemic problem, not a problem with one individual project.

Is the mindset that anyone looking for open source, FOSS, or Linux stuff is already tech-savvy enough to know exactly what they are looking for based solely on a text description?

[–] fmstrat@lemmy.nowsci.com 1 points 1 hour ago

What? There are hundreds of thousands of FOSS projects with great presentation. GIMP is the exception these days, not the rule.

[–] sushibowl@feddit.nl 63 points 16 hours ago (6 children)

I think it's more so that the kind of people contributing to these projects are on balance not that interested in doing the marketing work.

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[–] piconaut@sh.itjust.works 33 points 16 hours ago (4 children)

I actually like the GIMP website homepage more than the one for photoshop.

Its simple and efficient. If I want to know more I would go to documentation or tutorials.

The photoshop site just looks like a random squarespace template with a bunch of stock photos.

[–] Showroom7561@lemmy.ca 27 points 15 hours ago

If I want to know more I would go to documentation or tutorials.

See, that's not normal, though. You shouldn't need to "dig deeper" to find out what a product is or what it does.

The well-designed homepage should simply tell you that within seconds of visiting. Any additional clicks should only be to "learn more", but not to learn about.

If this was an analogy, imagine a street lined with restaurants.

On one side you've got "Vinny's Italian Pizzeria", "Joe's Burgers and Fries", and "Mary's Bakery and Treats". Each has posters of what they sell posted on the windows, and a QR code to their online menu.

On the other you have "Sal's Food", "Frank's More Food", "Sal's". The windows are either covered in brown paper, or have stock images of "food", but nothing specific about what they actually make. To learn more, you have to go inside, ask someone for a menu, wait for that menu, then have a look. But the menu lacks photos! You either have to know what they are describing to you in the menu, or you would have to have already dined there before.

Does the latter experience sound good? Because that's how too many open-source projects present themselves, and it's to the loss of the volunteer devs and their potential user base.

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[–] SorteKanin 7 points 12 hours ago (1 children)

I couldn't agree more and I see it everywhere as well. It's systemic.

Which would you choose based on their website?

Problem is, people on Lemmy are techies who might actually prefer the Gimp site. But any "normal" person would not.

[–] knexcar@lemmy.world 5 points 10 hours ago (1 children)

Yeah I admit I kind of prefer the Gimp site. Are you saying Lemmy isn’t an accurate random sample of normal people in reality?

[–] SorteKanin 3 points 7 hours ago

Yes, Lemmy is dominated by people with a certain propensity towards tech. You can't use Lemmy users as a gauge for what is good UX I would say.

[–] kevincox@lemmy.ml 16 points 15 hours ago

Actually I would pick GIMP.

  1. Says what it is, an image editor.
  2. No popups and random interruptions.
  3. Not only AI editing examples which makes me thing the tool is AI only.
  4. An overview of the variety of major features it has rather than just AI editing.
  5. Links to helpful documentation rather than endless marketing pages that say nothing.

Really think only thing I would like to see is some screenshots and examples of using the tool, rather than just info on what it does. But the Photoshop page barely has this, just a few examples of the AI tools.

[–] GenderNeutralBro@lemmy.sdf.org 20 points 15 hours ago (1 children)

FOSS projects are often labors of love.

Nobody who isn't completely deranged loves marketing.

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[–] DioEgizio@lemm.ee 42 points 16 hours ago (1 children)

So in the end we got gimp 3 before GTA 6

[–] tauren@lemm.ee 7 points 6 hours ago

We got gimp 3 before half life 3.

[–] LemmyGo@lemmy.dbzer0.com 7 points 13 hours ago (1 children)

I've only used GIMP a handful of times, so please forgive my ignorance -- how does 3.0 compare to Krita or IbisPaint?

[–] Ephera@lemmy.ml 17 points 11 hours ago

GIMP is generally geared towards photo-editing, so if you have an existing image, you can use GIMP quite well to e.g. cut out parts of it or to apply effects.
It's not really geared towards digital painting or creating new images from scratch, like Krita and presumably IbisPaint are.

[–] mogoh@lemmy.ml 20 points 16 hours ago

Already on flathub. Nice modern packaging world. https://github.com/flathub/org.gimp.GIMP

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