this post was submitted on 30 Apr 2025
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This is why we need to have 90 dollar games! /s

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Had over a thousand hours in Apex, while I quit way back because of different reasons, their actions definitely are not going to bring me back

[–] Tuxman@sh.itjust.works 6 points 2 hours ago

And then they feed the documents to a LLM and iterate over it

[–] Tattorack@lemmy.world 29 points 5 hours ago (3 children)

My question is when workers in game studios start to make unions. It's a massive industry and the people actually making the games are constantly fucked over.

They are!

Recent and huge progress on that front. It's an industry wide union, and apparently even recently laid-off workers can join.

[–] kattfisk@lemmy.dbzer0.com 11 points 5 hours ago (2 children)

Many years ago. But as you said, it's a big industry, and the US is not an easy place to unionize in.

[–] buddascrayon@lemmy.world 9 points 4 hours ago

and the US is not an easy place to unionize in.

Moreso now than ever before.

[–] Tattorack@lemmy.world 2 points 2 hours ago

Yes, but there are also European developers. Such as Ubisoft, which previously had major issues with harassment, and probably still does. If they have a union, it certainly isn't a powerful one.

[–] 3dmvr@lemm.ee 1 points 2 hours ago (1 children)

in my head its because its an industry where going solo is viable and if they arent working at a company thats their goal so they have full contol over the vision and make all the money and one day they want to exert the same creative control over others and get overtime/overwork out of them

[–] ICastFist@programming.dev 1 points 54 minutes ago

The irony is that becoming a solo dev is rarely feasible and even more rarely leads to a product that pays up more than just working elsewhere.

That immediately makes people point to success stories, like Stardew Valley. Dunno about others, but I don't have a family + girlfriend to sustain me for 4+ years, nor am I blinded by the dream possibility of reaching millions of sales when so many games struggle to reach 10k sales.

[–] EnderLaw@lemmy.world 85 points 14 hours ago

TL,DR: Company fires hundreds of workers. CEO makes $25.6 million.

[–] peoplebeproblems@midwest.social 56 points 15 hours ago

TIL Apex had writing behind it

[–] prole@lemmy.blahaj.zone 211 points 18 hours ago* (last edited 18 hours ago) (2 children)

This is why they need to unionize.

This isn't unique to the gaming industry, this is capitalism writ large

[–] 9point6@lemmy.world 62 points 17 hours ago (5 children)

I cannot wrap my head around why the game industry hasn't already unionised massively—I hear horror story after horror story and everyone working in the industry seems to have convinced themselves they're special and it won't happen to them

We (large European gaming companies employees) have been trying to get a CBA for a year and a half now, sometimes it takes time.

[–] digitalnuisance@infosec.pub 8 points 3 hours ago* (last edited 3 hours ago) (1 children)

AAA dev here; it's not that. It's that attempting to standardize development in a highly fluid and innovative sector can kill your competitiveness as a studio if you'renot careful. That being said, unionization is also desperately needed. Blizzard recently unionized across their while studio, which is probably the best model out there right now; allow companies of a certain scale to unionize so that positive and competitive aspects of company culture/organizational structure can be maintained/improved while ensuring worker's rights against exploitation from the top-down and abused of shareholders/management. Games, and by extension their studios, are intended to be things greater than the sum of their parts, and this is reflected by each company's unique internal culture; every studio operates differently, and this is directly reflected in the games they end up putting out (OG Valve is a great example). How many big studios have you seen shed a sizeable amount of senior devs, after which they no longer seem to be able to make the same quality games as before? Happens all the time, and this is why; the internal culture and proprietary knowledge-base has had a paradigm shift wherein a lot of the studio's previous identity has been lost. That's the magic of gamedev studio culture and the people that create it, and that needs to be protected while also upholding workers' rights simultaneously. The best way to do that is to allow all members of said culture to create their own rules of union governance from within, not necessarily to have standards that maybe disrupt said culture from without. This is obviously a generalization, as you could additionally have a looser external unionization framework protecting and binding/collectively bargaining on behalf of gamedevs as a class of worker; there is more than one way to skin the cat here. Obviously there's a "who watches the watchmen" situation that arises here, so this needs to be done in accordance with reforms in worker advocacy laws holistically, because I don't even need remind anybody of the deluge of "toxic company culture" Kotaku exposés over the years; we certainly need an external and legal framework to push back against that. It's a tough nut to crack, and it's why things seem to be moving so slowly. We're pushing a boulder up a massive hill here while fighting bad actors and neoliberal capitalism at the same time.

[–] Tiresia@slrpnk.net 8 points 2 hours ago

Sorry for not engaging with the content, but please add paragraph breaks. kthx

[–] SorteKanin 13 points 5 hours ago (1 children)

It's not that hard to understand. The whole gaming industry is filled with people who are super passionate about games, like passionate to a fault. This makes it very, very difficult to unionize as there's almost always some other game dev out there who would take the job for less pay and more hours.

I actually know a friend like that. He was job jumping a lot, looking for game dev roles almost exclusively. He finally landed such a role. Far as I heard, he's working overtime a lot (voluntarily) and he earns less than half of what I earn as a "regular" software developer.

[–] kattfisk@lemmy.dbzer0.com 6 points 3 hours ago

Yeah, like the music or movie industry, it's rife with abuse because there are so many young people who dream of working in it that there's always fresh meat for the grinder.

And selection pressure means the industry veterans in charge are people who somehow thrived in this environment, so they're unlikely to change things.

I have a friend who worked in vfx on some very high-profile movies and shows, stuff you have definitely seen. And that industry actually seems even worse! Everyone is a contractor, so you work on one project, and then you don't have a job anymore, and you better make the bosses happy if you want to get another contract ever again. Everything is stunningly poorly planned, with deadlines that are impossible to meet without working all night, constant last-minute changes from fickle directors and incredible amounts of nitpicking and demands of perfectionism.

This is likely exactly the type of industry they are turning game development into. Because it's maximum profit with minimum responsibility. Hire the best in the world, squeeze the most work in the shortest time you can out of them, and then toss them to the wind when they're spent.

[–] Lemjukes@lemm.ee 45 points 15 hours ago

It’s called “a decades long campaign to erode trust and even awareness of unions by corporate business interests”.

[–] j0ester@lemmy.world 16 points 17 hours ago

I’m sure it will get a lot worst with AI bs.

[–] tiredofsametab@fedia.io 19 points 16 hours ago (1 children)

Not just unionizing, but getting legislation put forward and passed that protects workers' rights.

[–] Fizz@lemmy.nz 14 points 13 hours ago

Yeah this would be completely illegal in a lot of countries.

You need to either make the position redundant and then you cant hire anyone for 9months or you show 3 separates instances where they failed to meet the job requirements and were notified. You can't just fire people for the fuck of it.

[–] MyDarkestTimeline01@ani.social 34 points 15 hours ago (1 children)

On the one hand it sucks that a writer lost their job. And it'll never not suck. On the other hand I love when Apex Legends looks bad. I lost Titanfall 3 for that?

[–] Baguette@lemm.ee 18 points 13 hours ago

In a better universe apex and tf3 could have existed at the same time

Unfortunately we live in the universe where games as a live service is the only model that big companies run on, which means all resources must go to just that one game

[–] Kazumara@discuss.tchncs.de 45 points 17 hours ago (3 children)

I hope these CEO's get their reckoning some way some day.

They seem to think it's all just business and cruelly wielding power is no issue, but I think they overestimate how isolated they are.

[–] grue@lemmy.world 15 points 13 hours ago

If we want them to receive a reckoning, it's on us, the working class, to force it to happen.

[–] rayquetzalcoatl@lemmy.world 22 points 16 hours ago* (last edited 16 hours ago)

They won't get any kind of reckoning that we'll understand. They're rich, powerful, and insulated from pain. They've all got golden parachutes via their weaselly networks. There will be no karma, unfortunately.

[–] pulido@lemmings.world 4 points 13 hours ago

I don't think they will receive a reckoning, but their children might.

It's especially disgusting when we realize rich people are setting their children up to inherit a world where everyone hates them for being rich from exploitation.

[–] Sanctus@lemmy.world 72 points 19 hours ago (3 children)

Bullshit like this is why our industry is a mess, Nintendo may be greedy fucks but their code is good because the same dudes have been working there since the fucken 80s.

[–] chemical_cutthroat@lemmy.world 55 points 18 hours ago (1 children)

I mean, if you want to emulate a corporate ethos, I don't think Japan should be the benchmark, either...

[–] NOT_RICK@lemmy.world 28 points 18 hours ago (1 children)

Their crunch culture is def bad (they’re going to kill Sakurai one day), but there is quite a few things they do right. They don’t lay people off and their executives take accountability. Iwata took a significant pay cut when the Wii U flopped.

[–] ampersandrew@lemmy.world 18 points 17 hours ago (2 children)

They can't lay people off, so they just put them in a room with no work to do until they get so bored that they quit. It's the same thing but different.

[–] pennomi@lemmy.world 23 points 17 hours ago (2 children)

I’ll take my chances with the boredom room.

[–] Caesium@lemmy.world 7 points 16 hours ago (2 children)

forreal I write as a hobby and I spend as much free time at work sticking it to the boss by writing lol. if they literally handed me a room with little stimuli and let me bring my notebook in I'd be living

[–] yetAnotherUser@discuss.tchncs.de 1 points 24 minutes ago

You wouldn't have a notebook. Any and all stimuli would be banned as the purpose is making your experience horrible.

Also, you get incredibly mundane tasks as well. Maybe you'll get a couple sheets of random symbols and are tasked to count a certain letter. And if you don't do this task you can be laid off for underperforming.

[–] Cort@lemmy.world 3 points 15 hours ago (1 children)

Just making sure you realize the company would have the copyright for anything you create while on the clock....

[–] Sanctus@lemmy.world 3 points 14 hours ago (1 children)

"Fuck, well, publish it as another light novel. I'm sure they'll quit soon."

[–] Redjard@lemmy.dbzer0.com 2 points 7 hours ago

Ah your next novel is done? Make sure noone reads it, it would diminish the value of the tax-writeoff when we delete it.

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[–] samus12345@lemm.ee 9 points 16 hours ago

Whatever you do, please don't throw me in the ~~briar patch~~ boredom room!

[–] pulido@lemmings.world 11 points 13 hours ago* (last edited 13 hours ago) (1 children)

I think a lot of what comes out of Japan is better than the West because they haven't given up their idea of the company man.

Like it or not, having to switch jobs every few years is going to impact your performance.

Most of you have no idea how much easier it is to process information when you accept that you'll be doing it the same way for decades.

[–] desktop_user@lemmy.blahaj.zone 0 points 3 hours ago (1 children)

at least the west is starting to acknowledge the torturous monotony of doing the same job for decades.

[–] pulido@lemmings.world 1 points 3 hours ago

Lots of people prefer the comfort of familiarity.

[–] tiredofsametab@fedia.io 21 points 16 hours ago (1 children)

In Japan, the barrier to firing workers is much higher than in many other places. Even layoffs for financial reasons are tough and can be challenged. This is one reason companies sit on hordes of cash here is to weather financial issues, but it also has negative economic impacts as well. That said, Nintendo are a bunch of greedy cunts IMO, and I try never to buy anything new from them anymore (just buying used where they don't get a cut).

[–] Semjaza@lemmynsfw.com 5 points 12 hours ago

In the US the barrier to firing workers is much lower than in other countries. Even layoffs for purely arbitrary or personal reasons are easy and hard to challenge in courts. This is one of the reasons companies have little free capital and choose to lay off many workers as soon as the market looks to be turning. But it also has positive economic impacts as well. That said, EA are a bunch of greedy cunts, and I try never to buy anything new from them anymore (just buying used where they don't get a cut, if they released any games worth owning).

[–] tagoth@lemmy.world 3 points 14 hours ago* (last edited 14 hours ago) (1 children)

This is why we need to have 90 dollar games! /s

Apex is literally free to play

[–] MyDarkestTimeline01@ani.social 7 points 14 hours ago

Don't be pedantic you know what they meant.

[–] Duamerthrax@lemmy.world 6 points 18 hours ago (2 children)
[–] arudesalad@sh.itjust.works 14 points 18 hours ago

It's a spinoff from titanfall, a series with a lot of cool world building, it would be a bit weird to have no story at all.

It's also a live service so they need to ~~copy fortnite~~ have an in game explanation for the updates

[–] IronKrill@lemmy.ca 8 points 16 hours ago* (last edited 16 hours ago) (1 children)

No, they have "lore": a bunch of inconclusive and loosely connected animation shorts, vague plot points, and character bios that give just enough of a reason for their seasonal events to occur and for fans to drool over. Just like every other live service.

[–] Duamerthrax@lemmy.world 10 points 14 hours ago

While I feel sorry for her as a worker, I do not feel sorry for her as a writer.

Live Service writing for AAA studios has got to be the most disposable form of fiction. I can find old short stories from magazines that closed close to a century ago, but I can't play the Destiny series from start to finish today?

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