Myst.
Riven.
Myst III Exile
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I remember the newes jedi game feeling like this a lot, but it was also effectively immersive that you don't instantly know exactly where to go.
every Metroid or Castlevania game, to the point metroidvania is a genre.
I actually like those a lot. Just listing some in no particular order:
Abiotic Factor, survival in a facility like Half-Life with crafting, survival and exploration. Really great game and it's pretty hard understanding where to go
Devil May Cry 4, but I was able to finish it. I couldn't even complete Devil May Cry 3.
This one's pretty controversial, but if you've never played it before,
Half Life 1
It's really confusing and enemies will pop out of nowhere and kill you instantly. Not really fun imo, but then again I AM playing it for the first time 27 years after it came out 😂
I'm sure Black Mesa is more intuitive though.
I was playing Star Wars: Bounty Hunter on Switch today because of the current free trial. At first, running around as Jango Fett in the Gamecube era was fun, but then shortly after getting my jet pack, I get completely turned around while chasing the bounty guy and spend over a half hour being lost. Called it quits after that.
Probably half life. It's kinda intentionally tricky and meant to be some kind of puzzle
Pocahontas on Sega Genesis. I don't even remember the plot, but I got stuck and had to return it to Blockbuster.
SNES Jurassic Park. NES Fester's Quest
Fallout 1: If you play it going in blind and don't look up help, a first playthrough can be stressful early on if you don't know how much progress you are making on the time limited main quest.
Kenshi: The game doesn't have quests or main goals, so it is up to the player to figure out what they want and how to get it. Certain game areas are lethally dangerous, factions can be angered if you don't figure out their customs, and even in less lethal areas being beaten and crippled by bandits is a real problem.
hell yeah kenshi mentioned. Honestly the game feels like 'slop', but is fun as hell also in an old-school RuneScape type of way
excited for the 2nd game on unreal engine (but small dev team, might take couple more years)
The Gang Gets Abducted by Religious Slavers for Not Joining The Book Readings.
I'm gonna have to go super old school on this, because I think gradually games have gotten progressively better about this as the art form advanced. The absolute worst for this that I know of for this has to be "Below The Root" which, despite this point of criticism was a mind-blowingly advanced game for its time, arguably the first real open world CRPG. I have no idea how anyone could've legitimately completed the game without either using a guide or playing it over and over for years to learn every possible route of progress. I think the confusing nature of the world was in fact simply because nothing of that scale had ever really been attempted before and there was absolutely no precedent for how to adequately guide players through it.
The world was, for its time, truly immense and sprawling with a multiple screen interiors for most buildings, a full cave system hidden underground, ladders and secret platforms aplenty. You could converse and trade with various NPCs in houses and wandering around on many of the screens. And when I say "screens" you have to keep in mind I'm talking about something this size. That is not a lot of context to work with for navigation.
It's also full of secrets and hidden things, and like many games of the time you will need to find and use pretty much all of them, in pretty much a specific order, to actually complete the game. I can't even describe how insane the sequence of events you need to do to actually complete the game is, this guy uses a guide and save states but I think it illustrates the general lack of clear guidance in almost all cases. Combine that with the fact that you "die" easily, your inventory is extremely limited capacity, and did I mention you're on a time limit? Because the "goal" of the game is to rescue a guy and if you take too long, he dies and you can't win anymore!
Many naive players (myself included) weren't even convinced it HAD an ending and just kind of played it endlessly like it was some early version of The Sims.
Zork. God forbid you forget to look mailbox
I've just finished Turok for the first time. Some of these levels are absurd.
Bro nothing will ever beat fucking metroid for the nes.
Main progression literally behind random wall tiles you have to bomb
Every
Single
Old
Game.
I hate it
If you can't figure out Super Mario Bros then gaming just isn't for you.
La-Mulana
I’ve probably played a bunch, but the one that most comes to mind is Antechamber. Super weird FPS puzzle game ala portal but with a lot of mindbending illusions, non-Euclidean geometry, etc.
It’s got a metroidvania structure but without much guidance and a lot of stuff will just loop you back to where you’ve been if you’re not getting things right. At some point I was just completely lost. I couldn’t possibly think of where I haven’t tried to go or do. Worst part if I tried to look up a guide I don’t even know where I’d begin to look.
Uhg, I'm pretty sure I got 90% of the way through that game and then I took a break for some reason or another. Came back and was just completely lost. And just like you, cant even look up a guide because I don't know where I'd begin to look.
Lego Harry Potter
For fucks sake it was obtuse. I had to use a walkthrough to figure out what to do next multiple times just in the first episode
Blue Prince for me right now.
It's SO GOOD. If you're reading this and you like puzzle/mystery games, play it now, play it blind, and have a pad and paper handy.
The original Final Fantasy. If you don't have a walk-through open next to you I have no idea how you would naturally beat the game in a respectable time frame.
Uncharted 1
Shiet, I'm still having this problem with more recent Naughty Dog games. Getting the hint option that pops up when you've been stuck somewhere for a while in The Last of Us Part 2 Remastered embarrasses me. Though I am thankful that it's there.