this post was submitted on 07 May 2025
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[–] newthrowaway20@lemmy.world 45 points 18 hours ago* (last edited 18 hours ago) (2 children)

If you really want me to pay $100 for a game, you gotta raise the bar to the fuckin stratosphere compared to what we're getting now.

And get me a damn raise.

[–] KoboldCoterie@pawb.social 27 points 17 hours ago (3 children)

And also knock it off with the fucking microtransactions and shit. I wouldn't mind games costing something appropriate for inflation if we were getting complete, high quality games without the expectation that we spend even more money afterwards. As it stands, they're complaining about the low cost of games while also milking players for every penny they can on top of the purchase price. Fuck these guys.

[–] zurohki@aussie.zone 7 points 15 hours ago

Sorry, best we can do is microtransactions, fear of missing out and AI slop. That'll be $90.

[–] pm_me_anime_thighs@lemmynsfw.com 3 points 16 hours ago

Precisely this. If Baldur's Gate 3 was 100$, I still would have bought it in a heartbeat because I know that the developers are never gonna ask for any more of my money.

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I would say gta is one of the only few games I would pay that much for and I know I’ll get my moneys worth, but I’m not interested in gta online. I wish we could get story dlc like we did with gta 4

[–] Slab_Bulkhead@lemmy.world 9 points 13 hours ago

if rockstar really wanted to win over all gamers, even the ones not planning to play gta, they announce base gta 6 at 50. and then have the 'early/access-10 min early-uber shark complete edition with a unique purple skin at 100 or whatever the fuck they think the whole things worth.

[–] creamlike504@jlai.lu 41 points 18 hours ago

Shame on Harvey Randall for platforming executive bullshit:

The problem, he puts it, is inflation. Which is an unerringly boring but also correct answer: "We live in contrasting times, where inflation is real and significant, but people expect games that are ever more ambitious and therefore expensive to develop to cost the same. It’s an impossible equation."

They're not responding to the expectations of the people; they're responding to the expectations of their investors.

[–] molten@lemmy.world 14 points 15 hours ago (2 children)

Look. I think all AAA companies should do $120 base price for all games. Piracy would have such a boom. Better platforms. many more seeders and good reviews and more freaks hell bent on cracking DRM.

[–] LandedGentry@lemmy.zip 6 points 14 hours ago* (last edited 1 hour ago)

spoilersadfsafsafsdfsd

[–] tacosanonymous@lemm.ee 6 points 15 hours ago

That’s hilarious. To your point, I wasn’t going to pay $50 for this, I sure as hell won’t pay $80.

[–] inclementimmigrant@lemmy.world 17 points 17 hours ago

Heard the same crap when they moved from 60 to 70 just a few years back.

Heard how video game development is too expensive while publishers posted record profits.

Heard all about how the same 50 dollar game "back in the day"would cost hundreds now, disregarding how gaming was so much more niche back then too.

Heard the same crap about how these "full price games" would lessen the need for egregious microtransaction

This will again, do nothing to lessen any of that, just push more record profits as gamers won't be able to resist rewarding the gaming industry for their bad behavior.

[–] Skyline969@lemmy.ca 10 points 15 hours ago

Go ahead. I’m back to piracy where needed and patient gaming where possible. These clowns played themselves. AAA games are unreasonable nowadays.

[–] LostWanderer@lemmynsfw.com 17 points 17 hours ago

ROFL the more games go $80 to 90 dollars for a base game version, the more I wait for sales. 70 dollars was bad enough in my opinion, but this greed fueled jump is going to put off more potential buyers than it will bring in. It's my genuine hope that this blows up in their face and will force them to price games reasonably again. Perhaps if the money they made in sales wasn't mostly funneled into their overpaid CEOs and shareholders, perhaps they'd have more money to cover development costs and keep game prices stable. Sounds like a personal problem to me.

[–] CallateCoyote@lemmy.world 16 points 17 hours ago

Yeah? I’ll buy it when it’s on sale for $35 and they’ll profit, so it’s all good. Patience is a virtue and all that.

[–] TheDemonBuer@lemmy.world 14 points 17 hours ago

They'll charge whatever they think people will pay, and I'm pretty confident that many millions of people will fork over the $80 - $90 at launch. Prices come down when people stop buying.

[–] SaltySalamander@fedia.io 12 points 17 hours ago (2 children)

Eh, this game was never in the cards for me anyway. I decided years ago to never give Rockstar another dime when they didn't release any single player DLC for GTA5. Fuck that noise.

[–] PP_BOY_@lemmy.world 13 points 17 hours ago (2 children)

Wut? We're mad now about not getting DLC? GTA V was a great game that's still a blast today. I spent many evenings in front of my PS3 playing the single player for years, never touched GTA: O once and never felt the need to and still believe I got my $60 back in 2013 out of it.

Similar story with RDR 2. Unless GTA 6 is a huge step down from both those games in single-player playability (I'll wait for reviews obv), I'm not going to lose much sleep over spending $20 more than I spent 13 years ago for the previous game.

[–] thatKamGuy@sh.itjust.works 2 points 15 hours ago

GTA V was originally planned to have a number of single-player DLC campaigns akin to the ‘Lost and the Damned’ and ‘Ballad of Gay Tony’ for GTA IV.

This is what people - including me - are bitter about; the immense financial success of GTA:O (namely Shark cards) diverted all resources away from additional single-player content.

I wouldn’t have minded paying for an additional perspective campaign (like GTA IV) or an additional post-campaign chapter heist. GTA V was a complete experience at launch, so additional DLC content would have been welcomed by the community - DLC only becomes problematic when it is clearly part of the core experience, but arbitrarily removed in order to charge more.

Unfortunately, due to having to prioritise shareholder returns - investing resources into anything beyond the most immediately profitable route (ie. online) leaves the board and C-suite open to litigation, because as we should have all learned by now from this series, Capitalism will ultimately ruin everything in search for more and more profits.

[–] caseofthematts@lemmy.world 2 points 16 hours ago

If I'm remembering correctly, they had announced single player DLC bit instead just chose to develop more multiplayer stuff since that's where the big bucks are. I'm busy and don't have a source right now, but can attempt to find this later and edit as necessary.

[–] Drbreen@sh.itjust.works 4 points 15 hours ago

Lol never seen anyone upset that a publisher put all the games content into the base game.

[–] givesomefucks@lemmy.world 12 points 18 hours ago

As of a year ago, GTA 5 had made over $9,000,000,000.

That's a billion with a B.

Mostly off micro transactions to children.

They don't need to charge $90, but if people will pay it, they'll charge it.

[–] dinckelman@lemmy.world 9 points 17 hours ago

Yet again proves that capitalism is a cancer, and they’ll never be happy with anything, except for endless exponential growth

[–] caut_R@lemmy.world 5 points 17 hours ago

The kinda prices a Mario Kart, Pokemon, or GTA can maybe ask for. Try that on a Star Wars Outlaws and the sales nosedive, I reckon.

I think the industry is gonna try to normalize these prices and crash pretty hard, cause they’ll budget their productions thinking they can sell for 90 bucks but forget they‘re neither GTA nor Mario Kart.

Then again, Dynasty Warriors Origins is 79 on Steam, I wonder how that performed for KOEI.

[–] ColdWater@lemmy.ca 1 points 12 hours ago

Every games is free if you know where to look

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