this post was submitted on 07 May 2025
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[–] notgivingmynametoamachine@lemmy.world 12 points 2 hours ago (3 children)

Maybe stop spending nigh decades and nigh billions of dollars designing these enormous catch all games that are supposed to appeal to everyone?

I Don't want to spend 90 dollars on a game that has 400 different things to do, 200 of which I enjoy.

I'd rather give Sandfall 50 bucks for a lovingly crafted, focused game that's actually, you know, good.

[–] NuXCOM_90Percent@lemmy.zip 2 points 25 minutes ago (1 children)

There is definitely an argument that AA games are a mistake.

But, since 4 or so, GTA kind of has been THE AAA (arguably AAAA) game and those releases literally buoy the industry.

Maybe you aren't excited for it. Pretty much the entire rest of the (gaming) world is and so are their friends.

Going purely by "vibes"? I could be "okay" with a world where GTA 6 is 80-90, most major studio games are 60-70, small studios are 40-50, and indy games start closer to 30 than 15. Still plenty of room for waiting for a sale but also makes it a lot easier to be successful without selling millions of copies in the first month.

[–] notgivingmynametoamachine@lemmy.world 1 points 2 minutes ago* (last edited 51 seconds ago)

I’m glad they’re excited for it, but I’d put money on the fact that they’re not excited for literally every facet of the game, which is my entire point.

I don’t think GTA games are garbage - they’re literally designed to appeal to as many people as they can. The problem is R* thinks the way to design a game is to include 500 things, make the game take nearly a decade and cost nearly a billion dollars to produce - that game has to sell at 90 bucks, and it’s bloated with a ton of shit I don’t care about.

I’d rather pay 50-60 dollars for a focused game aimed at a specific audience (see: expedition 33, JRPG fans) than 40 extra dollars for a bunch of shit I don’t care about in a “jack of all trades master of none” simulator.

Edit: remember bowling with Nico? The train mission? Flying in general? All shit people paid for that actively annoyed them.

[–] goodeye8@fedia.io 5 points 1 hour ago (3 children)

I've been saying it for the last decade, there's no real "games are too expensive to make" problem. There's only studios choosing the "go big or go home" death spiral where they inflate the budget and need a hit to stay afloat. But then after every hit the budget grows even bigger requiring an even bigger hit until eventually they're going to flop and the studio goes under. They could just not do that and have a sustainable business. And I get that it's not only the game developers fault. Part of the blame falls on the publishers who most likely force budgets to balloon so they could make more money (if the game is a success). But when I say they could just not do that I mean both the developer and publisher. Both of them should be smarter than that.

But clearly even with all the major flops it has been a successful strategy, because they've been at it since at least mid 2000s. It's only in the recent years where it's really starting to strain all the AAA publishers as the budgets have grown too big even for them. These price increases are an outcome of this budget ballooning. They're feeling their bottom line taking a hit so they increase the price to mitigate the risk.

Personally I said fuck them, let it crash and let's get more studios like Sandfall, who made an exceptional games for a reasonable price.

[–] reksas@sopuli.xyz 1 points 43 minutes ago* (last edited 42 minutes ago)

on top of all that; big money, be it profits or revenue, attracts parasites that start ruining the company from the inside. One can feel it on many games that developers wanted to do good but were prevented from doing so because of executives and middle management.

Not only that, they produced a game with no major flaws with a tiny (comparable to these mega studios) team AND NO COMPROMISES.

“Man, this game is great but the music is meh” - not at Sandfall.

“Wow, I love the combat but the graphics are dated” - nope, every model is so lovingly crafted they added haircuts and outfits as secret loot

“The combat is the only weak point in this gorgeous, story driven game” not on expedition 33 it ain’t!

[–] Katana314@lemmy.world 1 points 1 hour ago

It seems like there’s a few studios that get this trick. Hazelight (Split Fiction, It Takes Two) seems to have a good cadence to releases and likely hasn’t inflated their size all that much. They’re consistently making good games.

I wish there were more examples of that.

[–] conditional_soup@lemm.ee 4 points 1 hour ago

Came here to say this. Stop trying the build the whole universe in a game.

[–] drmoose@lemmy.world 1 points 1 hour ago* (last edited 1 hour ago)

Lmao who would believe that gta 6 is not going to make an absolute bank? They could give it away for free and still make more money that they could spend.

[–] nucleative@lemmy.world 28 points 7 hours ago (1 children)

GTA 6 is just going to be client app to a universe of micro transactions. They should probably just give it away free.

[–] slaneesh_is_right@lemmy.org 8 points 3 hours ago

I don't even wanna know how much money they made or make with shark cards. Because of the dumbasses who buy that, they know exactly what people are willing to spend.

[–] BmeBenji@lemm.ee 49 points 10 hours ago

What a bold-faced clearly obvious motherfucking lie.

Rockstar has released only 2 full games in the past 13 years because everything they’ve done since then has been funded by microtransactions. The price of entry is negligible to them when whales pay for multiple copies of the game every fuckin month.

[–] NONE_dc@lemmy.world 59 points 11 hours ago (3 children)

People expect games that are ever more ambitious

Nono, people expect Good games, that doesn't have anything to do with ambition.

[–] slaneesh_is_right@lemmy.org 5 points 3 hours ago

People praise expedition 33, that game might as well be an xbox 360 game and it people would still absolutely love it.

[–] TwinTitans@lemmy.world 12 points 10 hours ago (2 children)

Exactly. Look at Nintendo. A fun game doesn’t mean you have to have bleeding edge visuals.

[–] dustyData@lemmy.world 3 points 2 hours ago

Dear internet person, this whole discussion is being triggered because Nintendo, of all people, decided $100 was an acceptable price for a video game. They are the asshats who opened the flood gates for the corporate zombies to waltz in.

[–] imecth@fedia.io 18 points 9 hours ago (2 children)

Yes look at Nintendo, shitty visuals and high prices.

[–] slaneesh_is_right@lemmy.org 2 points 3 hours ago

And crappy framerate. No sales and a predatory dlc system

[–] dormedas@lemmy.dormedas.com 7 points 8 hours ago (1 children)

Makes profit or they’d stop doing it.

[–] echodot@feddit.uk 6 points 8 hours ago (1 children)

Their games have always been expensive , but they are but they've always been this side of reasonable. Let's see how $90 games treats everybody.

I wouldn't want to spend $90 on my kid, the little shit isn't worth it.

[–] treyf711@lemm.ee 4 points 6 hours ago* (last edited 6 hours ago) (1 children)

My son‘s birthday is coming up and I’ve been telling people for years to get us steam gift cards.

[–] echodot@feddit.uk 5 points 4 hours ago (1 children)

I think I realised what my big problem with $90 games is for Nintendo and it's this, when I was a kid I used to save up money and buy game boy games. It was an important thing my parents made me do because it meant that I learnt you don't just get given things for free (gifts are of course fine but at some point you need to learn about working to get money for things you want).

There's no way he's going to be able to get $90 in a reasonable time frame. What's he going to do, cut lawns for 2 years in a row?

[–] dustyData@lemmy.world 1 points 2 hours ago

Work at the meat plant, with all the other 10 years old.

/s

[–] LandedGentry@lemmy.zip 17 points 11 hours ago* (last edited 11 hours ago) (1 children)

I would be perfectly happy with games on average being 30% shorter and 20% uglier if it meant a more sustainable industry. 1440p looks great. Raytracing is really nice and makes development easier. Let’s sit here until like 2035 just fine tuning and optimizing and getting cheaper hardware that can run it:

[–] filister@lemmy.world 10 points 10 hours ago (2 children)

Nowadays games are very repetitive and grindy. That's very unfortunate as it kills the game. Very few of them have engaging side quests that don't feel like generic AI generated crap. So longer gameplay doesn't automatically equate to better quality games.

[–] slaneesh_is_right@lemmy.org 1 points 3 hours ago

I absolutely love kingdom come deliverance 2. Usually in games like that i just mainline the game and even then i usually don't finish them. I did everything in this game before i even touched the main quest. The game is just very fun to play.

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[–] VirgilMastercard@reddthat.com 46 points 12 hours ago (2 children)

He says that like big budget studios are barely scraping by. Piss off. AAA games are massively profitable. What he really means is that endless growth is the most important thing for investors/shareholders and that we should all just shut up and accept it.

They could get the regular £50 from me for the game, but their greed means they'll get £0. I'll just pirate it (if/when it releases on PC). And I'm sure there will be a lot of people with the same mindset.

[–] ampersandrew@lemmy.world 12 points 11 hours ago (5 children)

Some AAA games are massively profitable. If you want to see which ones weren't, look at the studios that got shut down or went through massive layoffs in the past few years. But if they're not selling that many copies at $60, the thought that seemingly never crosses their minds is to stop spending $200M on a single project that's make or break for the studio.

[–] LandedGentry@lemmy.zip 16 points 11 hours ago (1 children)

Shit the hi fi rush team got laid off. Success doesn’t guarantee shit.

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[–] Binky@lemmy.sdf.org 84 points 14 hours ago (2 children)

That’s such bullshit. GTA5 has been a money printing machine. They would have been profitable if the cost started and stayed at $20.

[–] DannyBoy@sh.itjust.works 45 points 14 hours ago (1 children)

I can't find the numbers online but they probably could've given GTA5 away for free and made a profit.

[–] Forester@pawb.social 31 points 14 hours ago (1 children)

They did give it away for free and make a profit

[–] whostosay@lemmy.world 7 points 9 hours ago* (last edited 9 hours ago)

They did both, and it could fund the next 5 GTA games for 500 years and still turn a profit if they never took another cent. Whatever this "journalism" is, delete it, block it, and forget about it. They are the enemy.

[–] Kolanaki@pawb.social 9 points 12 hours ago

They would have profited making GTA:O free to play, right from the get go.

[–] Slab_Bulkhead@lemmy.world 9 points 10 hours ago

if rockstar really wanted to win over all gamers, even the ones not planning to play gta, they announce base gta 6 at 50. and then have the 'early/access-10 min early-uber shark complete edition with a unique purple skin at 100 or whatever the fuck they think the whole things worth.

[–] otacon239@lemmy.world 54 points 14 hours ago

Absolutely no way Take-Two can afford anything less than $5B in profit every year. The stock market was a mistake.

[–] molten@lemmy.world 14 points 11 hours ago (2 children)

Look. I think all AAA companies should do $120 base price for all games. Piracy would have such a boom. Better platforms. many more seeders and good reviews and more freaks hell bent on cracking DRM.

[–] LandedGentry@lemmy.zip 6 points 11 hours ago

There’s one fatal problem with this plan: Nintendo fans.

[–] tacosanonymous@lemm.ee 6 points 11 hours ago

That’s hilarious. To your point, I wasn’t going to pay $50 for this, I sure as hell won’t pay $80.

[–] newthrowaway20@lemmy.world 42 points 14 hours ago* (last edited 14 hours ago) (2 children)

If you really want me to pay $100 for a game, you gotta raise the bar to the fuckin stratosphere compared to what we're getting now.

And get me a damn raise.

[–] KoboldCoterie@pawb.social 24 points 13 hours ago (2 children)

And also knock it off with the fucking microtransactions and shit. I wouldn't mind games costing something appropriate for inflation if we were getting complete, high quality games without the expectation that we spend even more money afterwards. As it stands, they're complaining about the low cost of games while also milking players for every penny they can on top of the purchase price. Fuck these guys.

[–] zurohki@aussie.zone 7 points 12 hours ago

Sorry, best we can do is microtransactions, fear of missing out and AI slop. That'll be $90.

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[–] creamlike504@jlai.lu 41 points 14 hours ago

Shame on Harvey Randall for platforming executive bullshit:

The problem, he puts it, is inflation. Which is an unerringly boring but also correct answer: "We live in contrasting times, where inflation is real and significant, but people expect games that are ever more ambitious and therefore expensive to develop to cost the same. It’s an impossible equation."

They're not responding to the expectations of the people; they're responding to the expectations of their investors.

[–] Skyline969@lemmy.ca 10 points 12 hours ago

Go ahead. I’m back to piracy where needed and patient gaming where possible. These clowns played themselves. AAA games are unreasonable nowadays.

[–] inclementimmigrant@lemmy.world 16 points 13 hours ago

Heard the same crap when they moved from 60 to 70 just a few years back.

Heard how video game development is too expensive while publishers posted record profits.

Heard all about how the same 50 dollar game "back in the day"would cost hundreds now, disregarding how gaming was so much more niche back then too.

Heard the same crap about how these "full price games" would lessen the need for egregious microtransaction

This will again, do nothing to lessen any of that, just push more record profits as gamers won't be able to resist rewarding the gaming industry for their bad behavior.

[–] LostWanderer@lemmynsfw.com 17 points 14 hours ago

ROFL the more games go $80 to 90 dollars for a base game version, the more I wait for sales. 70 dollars was bad enough in my opinion, but this greed fueled jump is going to put off more potential buyers than it will bring in. It's my genuine hope that this blows up in their face and will force them to price games reasonably again. Perhaps if the money they made in sales wasn't mostly funneled into their overpaid CEOs and shareholders, perhaps they'd have more money to cover development costs and keep game prices stable. Sounds like a personal problem to me.

[–] CallateCoyote@lemmy.world 16 points 14 hours ago

Yeah? I’ll buy it when it’s on sale for $35 and they’ll profit, so it’s all good. Patience is a virtue and all that.

[–] TheDemonBuer@lemmy.world 14 points 14 hours ago

They'll charge whatever they think people will pay, and I'm pretty confident that many millions of people will fork over the $80 - $90 at launch. Prices come down when people stop buying.

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