this post was submitted on 30 Jun 2025
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[–] ieatpwns@lemmy.world 6 points 1 week ago

Waiting for xsx to go on clearance

[–] Buelldozer@lemmy.today 5 points 1 week ago (7 children)

With the rise of game streaming services like Xbox Cloud Gaming and Amazon Luna I predict that the console market is basically over. I honestly don’t expect Microsoft to release another console and if Sony does it’s almost certain to be the last. Nintendo may stick with it longer since they just released the Switch2 but they seem to be prepping for it with the digital key thing.

It sucks for the players but it makes fiscal sense for the Publishers and Console Makers (Microsoft, Sony, Nintendo) if there is an industry wide pivot to game streaming where players are required to pay every month. I know that some games don’t lend themselves well to this, yet, but it’s blatantly obvious (at least to me) that this is where the industry is headed.

We’ve already reached the end of “Console Exclusive” games and I think what comes next is “Streaming Platform Exclusive” games. I think what comes after that is the Publishers establishing their own Streaming Platforms for their own games.

This is precisely what has happened with the rest of the entertainment industry and there’s no reason I can see for gaming, which is a subset of that same industry, to do anything else now that the streaming technology exists.

Steam and GOG will end up pushed out of the market or they will also become Streaming Platforms, just ones that cater to a different set of players.

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[–] TwinTitans@lemmy.world 5 points 1 week ago* (last edited 1 week ago)

I feel her pain. Seamus Blackly and Jay Allard probably feel the same.

[–] teamevil@lemmy.world 5 points 1 week ago

Makes sense honestly. I am incredibly underwhelmed with my series x.

[–] network_switch@lemmy.ml 3 points 1 week ago

I've watched a video of hers before. My takeaway was that Microsoft is a heavily bloated company that suffocates internal development but with the OG Xbox and early 360, they were like a side bet that didn't have a great deal of oversight from MS Windows/Office/Server mega money eyes.

They didn't have a great deal of internal dev studios but they were really good at identifying third party exclusives to pursue and early on managed them and the few studios they did fully acquire well. It worked well for the first Xbox and first half 360. It differentiated the Xbox/360 from Nintendo and Playstation

Then I guess success led to changes in leadership aimed at growth and using Xbox as a platform to push more MS services and they lost the focus and ability to identify and secure great third party exclusives. That coupled with not having internal game dev teams in numbers and experience like Nintendo and Sony meant if they didn't hit with their living room smart device dominance ambition, they'd just have a worse PlayStation. That's what they ended up with with the XOne - a worse PS4. Then it happened again with the XSX because of lack of execution with their internal studios. An XSX just became a PS5-lite library-wise

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