this post was submitted on 08 Jul 2025
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The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

Definitely one of the most innovative controllers ever made.

And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

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[–] jazztickets@lemmy.world 2 points 1 week ago* (last edited 1 week ago) (1 children)

It was a good 5+ hour learning curve, but I now swear by it for all Souls games (except DS remastered, since you can't use joystick + mouse movement at the same time). In Elden Ring: Jump and dodge on the grips, holding LB engages gyro for aiming with the bow, and touch instead of click left trackpad for dpad input. Being able to swing the camera around instantly, or just being able to maneuver it while sprinting is so nice. Customizing the guide chords is great too: Guide+X = save OBS replay, Guide+Y = turn off controller, Guide+A = toggle MangoHud, etc.

Although, I'd probably trade the left trackpad for an actual dpad, though it is nice for typing if i ever need it. It's a shame they removed "require clicks" for navigation in the new Big Picture mode. I also wish the LB/RB weren't so clicky and loud. Maybe there's a DIY mod for that.

Sadly I didn't like the steam deck for Souls games. Maybe it's because the trackpad is too far down and just feels more awkward to use. Steam controller just fits so nice.

EDIT: forgot to mention that I use Guide+right trackpad to simulate right analog stick, since in Elden Ring you need it for zooming the map or adjusting the camera angle during dialogue or character creation.

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[–] Tall_Chilchuck@lemmy.world 2 points 1 week ago

I never got fully used to the trackpads, but the Steam controller is still the only controller I've ever owned where the back paddles didnt break/become unresponsive after enough use. Big fan.

[–] tacosanonymous@mander.xyz 2 points 1 week ago

I honestly love the idea of it more than using it for most gaming. I’m going they make a new one that mirrors the layout of the Steam Deck a little more.

[–] fushuan@piefed.blahaj.zone 2 points 1 week ago* (last edited 1 week ago) (1 children)

Idk which model you got but mine did charge via usbc. It also broke so idk if I would prefer yours lol.

I also didn't mind not having a second stick, I got very used to using the trackpad to move the camera in games like dark souls, so much that I could turn it waaaay faster than with whatever stick and with way more precision. very important to mention, I did not put it in "controller mode" but in the "controller and mouse mode" where it took the trackpad input as mouse movement, which made it work flawlessly with swift movements. It's true that the controller mode was lackluster since swiping the trackpad repeated times to turn the camera felt bad. But eh, easily fixable option with an alternative superior to any other controller I've ever tried.

[–] atomicpoet@lemmy.world 2 points 1 week ago

Yep, the key is to use mouse instead of joystick-mouse.

[–] 4am@lemmy.zip 2 points 1 week ago

It’s actually quite comfortable to use, despite it feeling like an Xbox Duke with anaphylaxis and as thin and cheap as the Wii U gamepad without the battery in it. I’m sure that they did much better with the Steam Desk and eventual rumored Steam Controller 2 but they definittknownwhat they’re doing.

[–] MyNameIsAtticus@lemmy.world 2 points 1 week ago

I would love to get ahold of one for my PC. I'm hesitant to buy a used one though. Maybe one day Valve will make more or even better, make a SC2. Until then my PS5 controller will continue to serve me well

[–] TwinTitans@lemmy.world 2 points 1 week ago

It was a neat idea, but just didn’t work as well as a traditional set up. Seemed more like a prototype than a full retail product.

[–] MeaanBeaan@lemmy.world 2 points 1 week ago (1 children)

Mine hasn't gotten much use lately because the steamdeck itself has indirectly usurped it but man I love my steam controller. It's genuinely the best controller ever made for certain types of games. I find it very difficult to play FPS games without it (or the steamdeck) due to getting so used to gyro aiming with the capacitive touch sensors. My only real gripe with it is the subpar build quality. They've learned a lot since then in terms of hardware manufacturing so I can't wait for them to put out a new steam controller.

[–] dualpad@lemmy.zip 2 points 1 week ago

My dream steam controller 2 would be the steam controller layout with the large circular concave touchpads in the top most position, better bumpers, two extra bumper buttons like the 8bitdo, 4 back buttons in total, alpakka quality gyro, and nice premium feeling material used for the shell.

But, they'll go with the Steam Deck layout if there is one, which unfortunately has not been good for using touchpads as primary inputs for my hands. Which has me hording Steam Controllers, since it'll likely be the only dual touchpad focused controller around. And hoping Alpakka comes out with a standalone gyro module I can stick on the Steam Controller to at least have the gyro component updated.

[–] Dagamant@lemmy.world 2 points 1 week ago

I didn’t like it. I got it on sale and tried it. I just have muscle memory for Xbox style controllers and that didn’t give me any advantages that made it worth retraining.

[–] woodenskewer@lemmy.world 2 points 1 week ago (3 children)

I wanted to like this thing so bad. I tried it so many times I just cannot get used to the trackpad for anything beyond top down environment or platformers. Once I need a second joystick as an input it was game over.

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[–] Rakonat@lemmy.world 2 points 1 week ago (5 children)

I don't think the idea was mature enough. Yes it did try to innovate and do new things but it also was trying very hard to be familiar to an audience that was never going to embrace change while not changing enough for a new audience to develop around it. I would compare it to the Dvorak keyboard, a device that offered only marginal improved efficiency and use while requiring the user to completely relearn from the ground up and have to fight muscle memory for those who used the popular medium it meant to replace. And in the end, most people said it wasn't worth it.

I was initially intrigued by having buttons on the bottom of the controller, where your fingers naturally would be thus freeing your thumbs to stay on the pad/sticks. And imagine my frustration to realize those rear buttons are just extensions of triggers already on top. Huge missed opportunity imo that a redesign could have given dedicated buttons on the back of the controller to each finger and expand the possibilities for input combos a player can perform.

TL;DR I think the controller was a valiant effort to innovate but didn't go far enough or do anything sell enough to stick.

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