this post was submitted on 22 Oct 2025
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[–] vateso5074@lemmy.world 122 points 2 days ago (2 children)

Every Morrowind player learned this lesson early on.

[–] salacious_coaster@infosec.pub 13 points 2 days ago

I learned a similar lesson without the scrolls. Spent way too much time buffing alchemy and ended up with lots of game-breaking potions. My acrobatics buff potion was astronomically powerful and lasted practically forever, so my character launched into orbit and just never came down.

[–] lightnsfw@reddthat.com 24 points 2 days ago (1 children)

Technically the problem there is the effect of that scroll wears off before you hit the ground.

[–] Archpawn@lemmy.world 15 points 2 days ago (2 children)

Tarhiel was carrying three other scrolls, so he may have planned ahead with one for the jump and one for the landing each time and just didn't manage to use one of them. Though that raises the question of why he'd use a presumably very valuable prototype scroll instead of just using Potions of Slowfalling or Scrolls of Tinur's Hoptoad.

[–] lightnsfw@reddthat.com 5 points 2 days ago (1 children)

Yeah, Idk. I found an amulet of slowfall somewhere and ended up using them to hanglider around. He's probably just a dumbass.

[–] Archpawn@lemmy.world 5 points 2 days ago (1 children)

From what I can find, there's two unique magic items that can grant slowfall. He may not have had access to them. Though I've heard it has a pretty powerful crafting system, so you could probably make them as needed?

[–] lightnsfw@reddthat.com 8 points 2 days ago

Yeah the enchanting and spellcrafting in that game is pretty freeform. Moreso than Skyrim or Oblivion.

[–] aeronmelon@lemmy.world 146 points 2 days ago (1 children)

6yo DM: “You encounter a corpse wearing a ring of jumping.”

[–] iAmTheTot@sh.itjust.works 73 points 2 days ago (1 children)

Those scrolls are unironically crucial for the speedrun.

[–] Voroxpete@sh.itjust.works 97 points 2 days ago* (last edited 2 days ago) (2 children)

For those who don't know, there was an event in Morrowind where you found a corpse carrying three scrolls of "Icarian Flight" (if you were in the right place at the right time you'd actually see him hit the ground). The way the scrolls worked was they buffed your Acrobatics skill by 1000 (in a 1-100 system) allowing you to soar across the entire map in one bound... but the duration on the buff was shorter than the time it took to land, and your ability to absorb fall damage was also controlled by your Acrobatics skill. So unsuspecting players would try one of the scrolls and suffer exactly the same fate.

The genius was that these items weren't actually useless; there were two ways to use them effectively. The first was to simply cast a second scroll right before you landed. The second was to have a spell, scroll or item that granted levitation; by casting it right before landing you could simply negate the fall damage and drift to earth safely. A famous speedrun used both methods, along with another trap item, The Boots of Blinding Speed; they made you incredibly fast. And blind.

[–] VindictiveJudge@lemmy.world 55 points 2 days ago

Fortunately, the blindness can be countered with magic resistance, which only resists negative effects (like blind) while allowing positive effects (like fortify speed) to work unimpeded.

[–] grue@lemmy.world 36 points 2 days ago (2 children)

(if you were in the right place at the right time you'd actually see him hit the ground)

If you prepared the right spell ahead of time you could save him, but unfortunately the devs didn't anticipate that and give him any unique dialogue.

[–] VindictiveJudge@lemmy.world 32 points 2 days ago

He actually does have unique dialogue if you save him, but not much. Trying to talk with him after saving him will have him say, "I don't want to talk about it," and immediately end conversation.

Additionally, Tamriel Rebuilt makes him the court mage at Old Ebonheart and adds a quest about selecting a replacement after he dies. Or, if you managed to save him, you can find him in Old Ebonheart for a reward.

[–] AngryCommieKender@lemmy.world 11 points 2 days ago* (last edited 2 days ago)

If there isn't a mod to fix that, that also matches the original tone of the game, I'll eat my hat. Or maybe give modding another go.....

[–] NigelFrobisher@aussie.zone 1 points 1 day ago* (last edited 1 day ago)

The player just sounds both thick and entitled here tbh. They could have rigged a hook or something to grab the ladder but just expected someone else to figure it all out for them.

[–] nixus@anarchist.nexus 31 points 2 days ago (1 children)
[–] Kolanaki@pawb.social 5 points 2 days ago* (last edited 2 days ago)

lol I also immediately thought of the Scroll of Icarian Flight.

Love that you get 3. Mod the game to be able to copy scrolls, use 2 to jump and land in Vivec. Go to the bookstore, copy the last remaining scroll. Infinite scrolls.

[–] Davel23@fedia.io 33 points 2 days ago (5 children)

I once ran a game of Paranoia in which I gave one of my players an anti-gravity belt. It was not, however, an anti-inertia belt.

[–] Treczoks@lemmy.world 4 points 1 day ago

Are you complaining about issues with the perfect products of the Alpha Complex' finest R&D department, troubleshooter?

[–] Amir@lemmy.ml 3 points 1 day ago

Fortunately air resistance is a thing, so you don't fly off into space

Hehehe there's a suspensor belt in Dune Awakening that does this.

So long as you activate it before you really pick up speed you'll be ok.

[–] StarvingMartist@sh.itjust.works 9 points 2 days ago (1 children)

Fuck I want to play paranoia so bad

[–] bhamlin@lemmy.world 2 points 2 days ago

But you're already playing...

[–] Archpawn@lemmy.world 6 points 2 days ago

I'd be more afraid of an anti-gravity belt that is an anti-inertia belt. It would reverse gravity, which would normally cause you to fall up, except it also reverses your inertia so you still go down. But if you push on the floor, the floor will push back up on you, which will cause you to accelerate towards the floor. You'd probably end up fused into it.

I'm really not seeing how one that isn't an anti-inertia belt is a problem, besides breaking general relativity. If you turn the anti-gravity way up the acceleration could kill you, but I'd think of that as too much anti-gravity instead of lack of inertial dampening.

[–] ramble81@lemmy.zip 20 points 2 days ago

I mean it makes sense. If your legs were able to propel you that far but you lacked the skill to use it and faceplanted on landing, it’s gonna hurt. You could at least try to add a skill check for how well you land.

[–] MourningDove@lemmy.zip 6 points 2 days ago

At three a lot of 6 year olds playing D&D??

[–] CommissarKrieg@leminal.space 8 points 2 days ago