this post was submitted on 23 Oct 2023
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Over 10 Years After It Was Announced, Star Citizen’s Single-Player Squadron 42 Is ‘Feature Complete’ - IGN::Star Citizen developer Cloud Imperium Games has said Squadron 42, the single-player portion of its controversial space sim, is finally “feature complete”, over a decade after it was announced.

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[–] RanchOnPancakes@lemmy.world 141 points 2 years ago* (last edited 2 years ago) (2 children)

Once I can buy it, and download it, then install it, then open it, configure my settings, create my characters, and start the campaign, then, and ONLY THEN will I believe it.

[–] ante@lemmy.world 48 points 2 years ago (2 children)

I'm still not sure I would believe it at that point.

[–] RanchOnPancakes@lemmy.world 37 points 2 years ago

Better wait for the credits. Just to be safe.

[–] JoShmoe@ani.social 15 points 2 years ago

You got to at least complete the two missions going through the elevators twice each. Then its legit.

[–] Anonymousllama@lemmy.world 22 points 2 years ago* (last edited 2 years ago)

This is the best take on here. There's no more "just trust me bro" tolerance anymore, too many things have just turned into vaporware over the years and now until I physically see it, it doesn't exist

[–] ryannathans@aussie.zone 67 points 2 years ago (1 children)

Very excite. Now they can start working on star citizen

[–] northendtrooper@lemmy.ca 13 points 2 years ago (2 children)

Key part is that its not to start working on SC but the gate keeping of tech from sq42 to SC is open. What was showcased this weekend will start to be ported into SC.

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[–] shiroininja@lemmy.world 45 points 2 years ago (12 children)

This game has taken so long that it's either money laundering, the devs are just incompetent, or they suffer from the inability to edit themselves down

[–] MrFlamey@lemmy.world 9 points 2 years ago (5 children)

I'm sure there have been mistakes, but calling them incompetent is a bit of a stretch. Yes, it's an absolutely eye watering amount of time and money, but they are trying to make an online universe with a high level of detail in which you can move between planets and all kinds of environments completely seamlessly. If they weren't trying to make something with such a high level of difficulty, then I suspect they would have released a finished product by now, but they are making stuff nobody has made before, at least not at this scale.

Perhaps inability to scale things back is a bit of a problem, but I think Chris Roberts realises he's not likely to get a chance to get a basically unlimited amount of money (in game dev terms) to make the ultimate dream game he and many other people always wanted, so I'd imagine that's the reason they are just going all out.

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[–] dylanTheDeveloper@lemmy.world 6 points 2 years ago

Infinite feature creep

[–] p03locke@lemmy.dbzer0.com 6 points 2 years ago (5 children)

It's not money laundering. It's crowdfunding as a primary business model. The point isn't to finish the game, but to keep baiting people with carrots-on-sticks until they get sick of the grift and the money dries up.

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[–] luthis@lemmy.nz 42 points 2 years ago (22 children)

Cyberpunk had 11 years of development if we consider 2.0 to be the version that should have been what we got on release day.

S42 better be dam freaking legendary and rival Cyberpunk for story, gameplay, mechanics, graphics, etc. considering it's going to likely equal the development time.

[–] TheMauveAvenger@lemmy.world 23 points 2 years ago

Spoiler: it won't be.

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[–] killeronthecorner@lemmy.world 35 points 2 years ago (1 children)

People said that this place ”wasn't like Reddit”.

But now I'm being gaslit by angry Star Citizen fans.

How do you explain that, huh?

[–] Honytawk@lemmy.zip 9 points 2 years ago (2 children)

They are like vermin: everywhere and hard to get rid of.

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[–] ElectroVagrant@lemmy.world 24 points 2 years ago (1 children)

Will this be Duke Nukem Forever-Space Edition?

[–] Artyom@lemm.ee 10 points 2 years ago (1 children)

Only if they make a full release next year. Otherwise, they'll set a new record for slowest development cycle, assuming they finally release it. You can't forget that Duke Nukem only actually got the medal because they actually released it.

[–] steakmeout@aussie.zone 9 points 2 years ago (1 children)

DNF had a 14 year dev cycle and this has already been exceeded by Beyond Good and Evil 2 at 22 years. So no, Star Citizen S42 isn't going to win that award.

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[–] itscozydownhere@lemmy.world 16 points 2 years ago

idontbelieveyou.gif

[–] RampantParanoia2365@lemmy.world 16 points 2 years ago (4 children)

I've heard this will be part of a genre Mashup, and it'll come with a copy of Winds of Winter!

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[–] n3m37h@lemmy.dbzer0.com 15 points 2 years ago

Now another 10 years of "polish"

[–] seaQueue@lemmy.world 11 points 2 years ago (1 children)

So they're going to release the game now, right?

Right?

[–] Silentiea@lemm.ee 6 points 2 years ago

Anakin/Padmé meme

[–] Eonandahalf@lemmy.world 10 points 2 years ago
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