this post was submitted on 13 Jun 2023
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I'm currently playing Diablo IV (and having a blast with it) but finding one small gripe which I only think is going to get worse and probably stop me playing it completely in the long run.

My girlfriend is currently pregnant. This means in 6 months time we'll have a newborn. With this in mind I'm expecting to only be able to grab a few minutes at a time to game and even when I think I'll have longer I may end up jumping off at short notice. This means I'll almost certainly come to rely on games which I can pause. Unfortunately this isn't possible with Diablo IV since it requires an always online connection even though I'm essentially playing it as a single player game.

What are other people's thoughts?

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[–] withersailor@aussie.zone 4 points 2 years ago

Nah. I don't have a reliable or constant connection. Constant online anything doesn't work.

[–] MobBarley@beehaw.org 4 points 2 years ago

definitely a turnoff for me.. years ago when I first discovered Diablo 2 on an old computer at a place I was house-sitting at, I had no internet whatsoever.. nothing
that game kept me sane in so many ways
eventually several months later I managed to leech some web access from an old construction yard or something behind the place, but that's a story for another time..

[–] ackthxbye@feddit.de 4 points 2 years ago

I refuse to buy always-online games. Not being able to pause is just dumb (and probably could be fixed if Blizzard would still give a damn). But not being able to mod the game is a deal-breaker for me, an ARPG that can't be modded is not worth my time.

[–] Katana314@lemmy.world 4 points 2 years ago

Always-online has not affected me much. What you describe above about pausing is a coding issue, not an attribute of online play. To my knowledge, Watch Dogs 2 and Deep Rock Galactic work the same way: People can join your session at any random moment, but before they do, you can pause the game as normally.

[–] _haha_oh_wow_@sh.itjust.works 4 points 2 years ago

Always online is garbage and I hate it.

[–] jherazob@beehaw.org 4 points 2 years ago

If a game demands always online, I'll avoid it, period. These days I have no interest on stuff like that.

[–] Lurra@lemm.ee 4 points 2 years ago (1 children)

Never was a fan of the change. I grew up before internet was common place in many households. Only thing you had to worry about was if the game cartridge had too much dust lol.

[–] SmugBedBug@lemmy.iswhereits.at 2 points 2 years ago

Gotta love the OG multiplayer split screen. Or even better 2 players on the same screen... I'm looking at you TMNT!

[–] dcooksta26@lemmy.world 4 points 2 years ago

I don't like it and try not to play games where it's a requirement. Especially in single player games.

[–] Recant@beehaw.org 4 points 2 years ago

Always online games really bug me. For someone like myself that goes out to sea for several weeks as part of my job, I won't have connection during those time periods thus I can't play the game I played.

Additionally, if the company removes the servers that the game connects to once the game has been out for whatever they determine to be "long enough" the game becomes unplayable

I haven't seen an upside for always online games only downsides. Totally understand that games with an online multi-player component need that internet connection but there is no reason, that I have seen, that are single player games or have single player components need always online connection.

[–] GiuEliNo@feddit.it 4 points 2 years ago (1 children)

I hate it I try to always avoid always online drm but sometimes it's really impossible, i'm gonna be honest and say that i got some issue with my steamdeck for them. (f u ubisoft btw) So if i find that a singleplayer game needs an always online drm i just don't buy it.

[–] loops@beehaw.org 4 points 2 years ago

Same. I really loved the first two Diablos, but I wouldn't touch the new one because of it. I'll just wait a decade or so and emulate it.

[–] loops@beehaw.org 4 points 2 years ago (2 children)

it requires an always online connection even though I’m essentially playing it as a single player game.

That is awful. What are their reasons for that?

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[–] catcarlson@beehaw.org 4 points 2 years ago

Definite no from me. Applies to all apps, really: there should always be an offline mode unless always-on is absolutely required (i.e., accessing a website/API is the app's sole purpose).

This is a big problem for me with mobile games, since developers seem to have forgotten that cell service is not universal, capable of failure, and often metered.

Of course, there are still annoying edge cases. A bunch of apps I have don't strictly require always-on connection, but they have a check-in at startup. They skip the check if you have no service at all, but if you have service without data, they just sit there without timing out.

[–] DrLongTRL@feddit.de 4 points 2 years ago* (last edited 2 years ago) (1 children)

If the game actually does something useful with that connection, I don´t have a problem with it. Examples:

  • MSFS does the processing of the terrain and it´s details off site. Also things like live weather and traffic obviously need a connection.
  • Souls games allow you to leave messages and read messages from other players. Also you can help or attack other players in their game, which is super useful and fun.

However, sometimes the always on is just a way for the devs to battle piracy. In which case its hurting the actual gaming experience.

I´m not familiar with Diablo 4 to be honest. So, in my understanding, the fact that it need an internet connection alone can´t be the reason for not being able to pause the game, right? There must be some real time interaction going on between your "world" and the worlds of others.

EDIT: Hm, I read up on it for a second and it seems like there is a portal that you can use to teleport to a safe place? A town? Supposedly you can even do that from within a dungeon AND even teleport back to the same place?

[–] russjr08@outpost.zeuslink.net 3 points 2 years ago* (last edited 2 years ago)

The fact that it need an internet connection alone can´t be the reason for not being able to pause the game, right?

Yeah I don't think so (see the next part however for my thoughts on the full reasoning why there is no pause) - D3 also was always online (sans console editions) and you could pause with a few exceptions.

There must be some real time interaction going on between your “world” and the worlds of others.

There definitely is a shared world state component, in that you seamlessly matchmake with others who can appear near you, and engage alongside you - this also grants you some extra XP ("Nearby Player Bonus") while someone else is close. It becomes even more apparent during world events, such as world boss fights or Legion Events (which you can think of as a mini world boss fight).

I think this is where the true cost of not being able to pause comes from - since they didn't add in a private vs public mode (in D3, you couldn't pause when you had the game set to public, or when friends were in your game). If it existed, and you were to pause as it is, you'd need some sort of immunity buff or such, as another player could cause enemies to come near you, and either kill you outright, or right when you resume the game.

Hm, I read up on it for a second and it seems like there is a portal that you can use to teleport to a safe place? A town? Supposedly you can even do that from within a dungeon AND even teleport back to the same place?

Yep - this is nice to have (though you cannot use it in a boss fight AFAIK) though it'd really be nice to be able to actually pause still, but I suppose it's better than nothing.

[–] Saauan@beehaw.org 4 points 2 years ago

I think it might be a good anti-piracy measure. But it's really sad for the accessibility of these games as a whole, especially when it is possible to play the game without any online features.

I'm a big fan of the Steam Deck and Nintendo Switch ability to simply turn into sleep mode, which allows me to pause very easily games. But I guess that's not possible with online games :/

[–] emergencycall@fedia.io 4 points 2 years ago

I fuckin hate it. Total bullshit

[–] amanneedsamaid@sopuli.xyz 4 points 2 years ago

If a game has a single player mode without features that require internet, and isn't accessible without wifi, thats just lazy design imo.

[–] Nyanix@beehaw.org 3 points 2 years ago

I hate that "Games as a Service" are preventing the longevity of games. I worry about all of the incredible stories and experiences that these games provide being very quickly lost to time.

[–] a_cat@beehaw.org 3 points 2 years ago (1 children)

I really dislike it, but it won't stop me from buying a game. I was recently without internet and went to play a game on my Steam Deck and was surprised to find a game I had been playing required access.

What bugs me most about it is that it seems like everything these days is tilted towards the companies. If a game doesn't require the internet, the only reason it's there is to collect data on what you're doing and maybe to help enforce DRM. It's bad enough that I can only rent games from Steam (although bless Valve for making gaming on Linux so good), now I can't even play the games I "own" if I don't have a pipe back to the company? Ugh.

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[–] HERRAX@lemmy.world 3 points 2 years ago (1 children)

I hate the "always online, always changing, sudo-mmo"- genre that's becoming the norm with certain publishers. Avoid anything GaaS-like unless it's something I feel the need to experience. In this case I just play Grim Dawn or some other great arpg whenever I get the itch for the genre! Lets me play multiplayer when I want to, and just play real singleplayer whenever I want to.

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[–] Rhabuko@feddit.de 3 points 2 years ago

Last month, construction workers did something in our street. I didn't have Landline Internet for a whole week. Always Online is pretty horrible for single player games.

[–] tom@feddit.uk 3 points 2 years ago (2 children)

Hate it as I have a Steam Deck so I just wouldn’t play it if it needed an online connection as I play a lot when travelling.

Happened when I was away with some mates and we tried to play FIFA which needed an initial online connection to Origin. Was infuriating trying to get it work with bad mobile connection

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[–] April@fedia.io 3 points 2 years ago

The games I play usually don't support online at all lol. So a game being only online is kinda a deal breaker for me lol.

[–] Super_Stone@feddit.de 3 points 2 years ago

I dont like always online games, since I have had connection issues for a long time before I moved which made it almost impossible to play multiplayer games for me. And now my W-LAN card on my computer died without the option to use LAN. I am already glad that I can still access Denuvo "protected" games since those need to send some stuff to Denuvos sometimes.

[–] neo@lemmy.comfysnug.space 3 points 2 years ago

Always online has pretty much always been a terrible idea except for where it's actually required (MMOs)

[–] 0xc0ba17@sh.itjust.works 3 points 2 years ago (1 children)

I like No Man's Sky take on this, that seamlessly shifts from offline to online. I can stop/resume it without an hitch on my Steam Deck, even in multiplayer zones.

With Diablo IV, I get disconnected when there's a light breeze.

[–] Saik0Shinigami@lemmy.saik0.com 3 points 2 years ago (1 children)

With Diablo IV, I get disconnected when there’s a light breeze.

Better turn of your ceiling fan.

[–] 0xc0ba17@sh.itjust.works 3 points 2 years ago

Then I shall die with the current weather 😅

[–] ImplyingImplications@lemmy.ca 3 points 2 years ago

I have avoided the Hitman series because of their always online requirement. One day I loaded it up only to be told I couldn't play their single player game because their servers were down for maintenance.

I'm not paying $60 for a single player game that I won't be able to play when the company has server issues.

[–] MyFeetOwnMySoul@lemmy.ca 3 points 2 years ago

My internet access is through metered connections, so I find it quite agrivating to be forced to burn precious cap space on a game that could totally be local only.

[–] Opteryx@beehaw.org 3 points 2 years ago

Diablo 3 is always online and lets you pause in all single player modes. Always online isn't the issue - the issue is games that are multiplayer only, like Diablo 4.

[–] sorenant@lemmy.world 3 points 2 years ago* (last edited 2 years ago)

I wouldn't buy such game. "Would" because so far none of the games that interests me required constant connection. I don't play multiplayer games to begin with so it's easy to avoid.

[–] Sinfaen@beehaw.org 3 points 2 years ago

How am I supposed to play an always online video game on the plane

[–] rgalex@lemmy.world 3 points 2 years ago

I don't like it. I play with a Steam Deck from my bed and the Wi-Fi connection is pretty bad from there. I easily loose connection every five minutes.

That means I can't play any games that require constan online connection, which is a bummer.

[–] Captain_Pieces@beehaw.org 2 points 2 years ago

Personally it's never effected me but it feels like a really dumb decision made by ignorant suits. The fact that pirates get a better product than paying customers is pretty sad.

[–] tyler@beehaw.org 2 points 2 years ago

In the case of Diablo IV, I really think it needs to do more to earn its always online status. I’m hoping that future updates and things will bring more MMO-like features as I think it would be a perfect fit

[–] ngwoo@beehaw.org 2 points 2 years ago

I probably hate it less than most people but it doesn't excuse bad design. Warframe, for instance, requires you to always be online - but if your instance is set to Solo, you can pause the game.

[–] Anabriated@beehaw.org 2 points 2 years ago (2 children)

Ironically I think GTAV did a pretty decent job of this - you can pause at any time during the single player, however I don't remember if it requires a connection to play single player mode.

Imo if a game has a single player mode, being online for it should never be a requirement.

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[–] maynarkh@feddit.nl 2 points 2 years ago

That and FOMO mechanics are a dealbreaker for me. I love playing video games, even spending a lot of time on them, but they are priority number 3 at best.

I quit War Thunder after grinding some battle pass and realizing I would need to keep up while having the time of my life on an Icelandic vacation. I just stopped, and that feeling of withdrawal is what I associate it with now.

I let it lie on my hard disk for a while, but after trying to play a few times and always feeling that it's the game that's going to play me so I won't enjoy even one match I just gave up and uninstalled.

This was not because of the recent and ongoing crap with the economy btw.

[–] Zebov@lemmy.world 2 points 2 years ago (3 children)

Absolutely detest them. I still consistently play old games because they're a blast and make me remember when I was a kid. That won't happen for my kids with their games, as the servers will be long gone and close to zero companies are going to spend more time updating the game to not need a server. I'm an old man yelling at my lawn, but games went from trying to entertain to trying to suck every cent they can out of you.

One of my biggest enjoyments is hacking games up as well. You can learn about coding (set ammo to -1 - is it unlimited, 0, or game crashing). Sometimes it's fun to be a god after a stressful day. Sometimes my kids play with me and I don't want to have to tell them no, worry about them dying every couple seconds and getting frustrated, or having to drop it altogether.

I just want to buy a damn game and play it how it entertains me the most - not have to deal with server errors, not have to deal with 12 year olds screaming, not have to deal with people who have far more time than I do being 1000x better.

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